HTFN
Registered User
- Feb 8, 2009
- 12,289
- 10,981
1.) Dead eye really helps, and has a few different improvements that make it drastically more effective. If your dead eye runs out, treat the game like a cover shooter or refill it.
2.) Don't feel shackled to food and drink, and especially not to preparing it yourself. I forget all the time and wander into fights with a big red heart, it just means you might have to burn an extra tonic or two. Only thing I tend to craft myself is ammo, since something like splitting the bullets for your revolvers will reduce dead eye drain.
3.) Brushing your horse can be done on your horse, even in cinematic mode (food and drink as well). If you can get into the habit of doing that kind of upkeep while you're riding, it will cut down on your in-town "chores". It's also pretty optional and mostly for bonding with a new horse a little quicker, so you can ignore or abuse the mechanic at your leisure. Brushing your horse constantly is basically the equivalent of repairing your car in GTA every time it gets too dinged up.
4.) Speaking of cinematic mode, I didn't think the game explained it very well but it's entirely hands-free travel. You shouldn't get up and go to the bathroom, because you can still get held up by random events, but it will keep you on the roads at a decent speed, and you can manually tap A to sprint along the way. Besides that, stagecoaches, trains, and the camp map will do the rest.
5.) In general, don't hoard your money or supplies. Smokes, drinks, and tonics are pretty easy to come by on dead bodies, and much like the real Old West there comes a point where the only thing you can do with the money is make everything you own look fancier. I thought the forced bounty thing was kind of silly too, but realized soon after that at a certain point you don't need money much for equipment progression, so tucking some story progression behind bounties makes sense.
6.) That said, it's probably better to pay bounties than buy guns or horses. You can find a lot of both in the open world over time (some have set locations, like the pump action shotgun or legendary Arabian), and dead eye basically makes any gun viable. There are plenty of missions where I don't even bother shouldering any rifles/shotguns, and use a pair of upgraded early-game revolvers just for the aesthetic.You "level" but don't get much more traditionally "powerful" like other games, a bullet to the head is a bullet to the head for the most part.
7.) Even cowboys in movies sometimes knew they were outgunned. If you're being held up, sometimes it's better to stop for them and "surrender". Hold(?) Y/Triangle to dismount and raise your hands and at least one or two of them will approach you to take your stuff. gives you a few moments to evaluate the situation and look for cover, escape routes, or softly start pressing the trigger down to begin that duelist's draw. Ambushes are little trickier, generally the idea is to run and pick them off on horseback while they're playing catch up rather than trying to fight on the spot.
Just some stuff I noticed that may or may not help after reading the thread and playing a bit today.
2.) Don't feel shackled to food and drink, and especially not to preparing it yourself. I forget all the time and wander into fights with a big red heart, it just means you might have to burn an extra tonic or two. Only thing I tend to craft myself is ammo, since something like splitting the bullets for your revolvers will reduce dead eye drain.
3.) Brushing your horse can be done on your horse, even in cinematic mode (food and drink as well). If you can get into the habit of doing that kind of upkeep while you're riding, it will cut down on your in-town "chores". It's also pretty optional and mostly for bonding with a new horse a little quicker, so you can ignore or abuse the mechanic at your leisure. Brushing your horse constantly is basically the equivalent of repairing your car in GTA every time it gets too dinged up.
4.) Speaking of cinematic mode, I didn't think the game explained it very well but it's entirely hands-free travel. You shouldn't get up and go to the bathroom, because you can still get held up by random events, but it will keep you on the roads at a decent speed, and you can manually tap A to sprint along the way. Besides that, stagecoaches, trains, and the camp map will do the rest.
5.) In general, don't hoard your money or supplies. Smokes, drinks, and tonics are pretty easy to come by on dead bodies, and much like the real Old West there comes a point where the only thing you can do with the money is make everything you own look fancier. I thought the forced bounty thing was kind of silly too, but realized soon after that at a certain point you don't need money much for equipment progression, so tucking some story progression behind bounties makes sense.
6.) That said, it's probably better to pay bounties than buy guns or horses. You can find a lot of both in the open world over time (some have set locations, like the pump action shotgun or legendary Arabian), and dead eye basically makes any gun viable. There are plenty of missions where I don't even bother shouldering any rifles/shotguns, and use a pair of upgraded early-game revolvers just for the aesthetic.You "level" but don't get much more traditionally "powerful" like other games, a bullet to the head is a bullet to the head for the most part.
7.) Even cowboys in movies sometimes knew they were outgunned. If you're being held up, sometimes it's better to stop for them and "surrender". Hold(?) Y/Triangle to dismount and raise your hands and at least one or two of them will approach you to take your stuff. gives you a few moments to evaluate the situation and look for cover, escape routes, or softly start pressing the trigger down to begin that duelist's draw. Ambushes are little trickier, generally the idea is to run and pick them off on horseback while they're playing catch up rather than trying to fight on the spot.
Just some stuff I noticed that may or may not help after reading the thread and playing a bit today.
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