Only could get through 2 periods of an Online Versus match in the beta this morning before work, ran out of time with all the penalties.
I'm diggin' it.
The skating animation is spazzy but I like it. As the players ramp up speed, the animation reflects that now... lots of leg movement and stepping... instead of the same slow skating animation just moving faster. It'd be cool if they could differentiate the animation between players with typically longer and shorter strides... but I'll take this.
Stopping and starting, quick turns, are all really easy and effective now. Noticed it quickly since that's the kinda stuff I do. Wouldn't mind if they dial it back a little bit since it borders on unrealistic at times, but I'd hope they keep it mostly the way it is.
Checking is noticeable. Body checks are a bit more effective even when they don't land flush and big hits are satisfying (but they always were).
TONS of tripping penalties. Either they're trying to forcibly abolish people who spam poke checks, or they'll quickly dial that back. I'll be a little disappointed, but understanding, if it's the former. The game is WAY too protective of people playing as higher rated teams, poke checking is really the only option if you're like me and you play as bad teams like the Sabres religiously (they're my team damnit).
In the past, body checking only works if it lands perfectly (otherwise they bounce right off and walk right past you) and puck battles, AI positioning, skating speed defending rushes, etc are a game of chance that the lower rated team go into with an extreme disadvantage. Hopefully the improved body checking mechanics give me some more options here, but I'm not necessarily looking forward to playing against the "upper echelon" of gamers that abuse this by playing as the best teams and exploiting shit, if I can't poke check, body check or win a damn puck battle once in a while.