There are a lot of things I thought could have been executed better, or added. That being said, it is a blast with friends. The basic gameplay is fun and addicting.
I find the cover movement great actually. Snappy and intuitive, to me.
Things that are lacking:
- Vehicles/vehicular combat. There is none, which is disappointing. I guess in an apocalyptic New York there isn't a lot of gasoline available. But still, I would have liked to see drones even.
- Enemy variety. So far I've seen maybe six varieties of soldier. I'm not even sure if I can complain about this, because how many varieties of soldier can you really have?
- City feels very empty. It isn't really an MMO as you're not going to see other players on the street who aren't in your party. You'll see them in some of the social hubs, but that's it. As far as NPC's go the streets are very, very sparsely populated. Though I understand having thousands of division agents on the streets would be pretty silly, it would have been nice to see my instance of the world populated by a few other players.
- Bullet-spongey mobs. You're going to need to suspend your disbelief a bit, because enemies take a lot of bullets to drop, even when shooting them in the head. This is just a game-mechanic thing: in normal Tom Clancy games most enemies will drop with a short burst of fire. Not in this one - because it's essentially and MMO/loot based game that requires gear/power progression. Safe to say this is the most unrealistic Tom Clancy game ever. If realism is a must, that will bother you.
- Character customization is a bit lacking by today's standards. Basically you choose from a half dozen stock faces and then from beards, scars, hair, and accessories. There are no 'face sliders'. Also, clothing is a bit drab: basically you are choosing between one functional-looking article and another. No wacky outfits or helmets, or anything that really distinguishes one player from another at at distance.
- Not 'survivally' enough? This sounds strange but I was hoping for some survival-type elements. Scrounging for bullets, food, and gas, and medicine. Not really: your character doesn't require these things and bullets can be restocked simply by visiting a restock chest, which are infinitely full and can be found in safe zones (or even inside missions). Again, maybe not a valid complaint, just expected a different kind of game.