I can't help but think NA-Esports is just bubbling out of control. So much money in such a short period of time... All betting on it becoming the next best thing, which it will be considering the growth. But it isn't worth 50 million NOW that's for sure.
Maybe the NA-LCS told Aqualini to go Sealion somewhere else.
Yeah 50m is insane. Still though top streamers like Imaqtpie for league supposedly makes 7 figures streaming and he pulls in around 20k viewers. Tyler1 has high numbers as well along with his merchandising. While obviously esports don't have the same daily schedule as streamers they also pull in many time more viewers and get major corporate sponsorships and merchandising. Plus I would assume some type of deal regarding ticket sales.
I think the only way that this even has the chance of being profitable though is if it's meant to be an investment towards future esports. Teams like Liquid, Cloud9 and even teams that were exclusively League of Legends teams like CLG and TSM have branched out into other games. If they actually build a brand through Overwatch it could be a good long term investment. Maybe.
Also, I unironically think that in a decade we'll see some pretty neat VR esports. VR is insanely flawed right now but you can go back and search tech forums 15 years ago and see people saying you will
never need more than 512mb of ram. Do you all remember your first ADSL modem and 70GB HD to comfortably fit CS 1.5 and play at a reasonably latency? For VR from the player standpoint both screen resolution and rendering power are issues, but foveal rendering is actually relatively close and will be a huge leap forward towards reducing the computing power needed. Even so that doesn't matter much to an outside observer. Locomotion is another major problem for VR and even though there are
kind of solutions nobody wants to see people running on a stationary platform getting sweaty playing some type of FPS game. That being said I think vehicle based games for VR are going to be huge and the only reason they're not now is that on top of the high entry point of VR you need to then get even more peripherals. I bet you it would be cool as shit to play something like a modern Crimson Skies in VR or some space game with some basic motion simulation and watching it could be fun too. Could be fun to watch teams dogfighting in various types of aircraft or even some type of space battle fighting for objectives.
It may not look great in a vacuum, but a large part of the attraction to esports is how you can relate from your own experiences playing the game.
If VR comes down in cost and some type of mass produced 3DOF cheap motion sim hits the market it would potentially create a massive market for some games and for the esports that would naturally follow. Obviously a mass produced cheap 3DOF motion sim isn't likely, but like 5 years ago VR headsets were sometimes 5 figures and got absolutely blown the f*** out by a prototype held together with duct tape by a kid who refereed lacrosse games to fund his VR hobby. A motion platform has more moving parts, but people do drop thousands on gaming rigs and if someone could put out a decent motion platform for 3-5k I think it would get quite a bit of traction as VR becomes more mainstream with actual quality content coming out. Again the thing to watch IMO is foveal rendering just because that will increase the quality of graphics in VR far faster than progress towards bigger and better GPUs. When foveal rendering tech is put into a consumer VR headset you're gonna see some real shit.
Getting in on an esport franchise now and laying the infrastructure for the future in various games could be a valuable investment if you think the esport trend isn't going to go away regardless if games come and go.
On the topic of VR did you hear about Elon Musk talking about Neuralink? I'm not a huge Musk fan, not that I dislike him either, but I do think he has interesting projects from time to time. He was talking about how the problem is the way we interface with computers, receiving through sight/sound and input is clearly what's bottlenecking us in regards to being 'more connected', which is quite obviously true. He said within a few months Neuralink will be announcing something that he believes is far beyond what people think is possible today. Obviously I'm sure he's hyping it up, and far beyond what people think is possible today is pretty much anything, but it does pave the way for some really interesting stuff. If you think foveal rendering is going to lead to some serious shit, tricking the brain into receiving sensory input changes the game forever. I don't mean changes games forever, I mean life forever. As soon as you can simulate any type of experience you want, you can quite literally do anything you want and it will look and feel as if it is real. Kind of too far away to really be relevant to the esports conversation, but given my opinion on the future of VR I think it's interesting nonetheless and might help sell my idea on why VR isn't just a meme and will continue to grow. Tinkering around in the brain is pretty hard since the brain is still a big mystery, so this would be many many decades away if it's even possible, but just the idea that it's kind of starting to appear within the realm of possibility means sooner or later some serious money is going to be invested into the field.