I really hope it does well because I love video games and something that makes games more accessible for more people is a great thing. I just think it’s going to be a nightmare for most people.
I don't know... maybe its just me but, I still just don't see the point of it
Gotttttcha.Let's say I have a 5 year old PC. A new must have game comes out like Cyberpunk or TES:VI, but I don't have a hope in hell of running it on my old machine and it will cost $500-$1000 to upgrade to something that can play it. From this perspective Stadia is a useful service, if the game is available I can buy it on there and just pay the $10 a month subscription to play it now. You could potentially save money even if you're paying your own hydro bill and can run a lower end PC vs a powerful gaming machine, letting Google cloud burn all those kilowatts.
Anyways, seeing the details now it's about what I expected. A 'Netflix of gaming' just isn't a feasible idea when games still cost $60+. You're not going to be able to provide the hardware for cloud gaming and pay off the game devs for a Netflix-comparable price. Just a wild guess but you're probably looking more at $60 a month for a service like that.
So the service seems fine to me, you just have to keep expectations in check.
Didn't they just release something about predictive button input, and this is how they will beat lag to run faster than game run locally. That to me just sounds absurd and why gamers just won't make the switch.Bumping this up since release is in a month or so. Anyone here preorder? I didnt but would be curious when it releases how well it works.
So far the reddit section is starting to get ansy since there really hasnt been anymore information released.
Didn't they just release something about predictive button input, and this is how they will beat lag to run faster than game run locally. That to me just sounds absurd and why gamers just won't make the switch.
The other issue I have is since you don't own anything, what happens once there are competitors on the market and Google Stadia no longer has the games that you were playing. Most gamers tend to be dedicated to a select amount of games and play them for hundreds-thousands of hours, instead of casually playing a wide range of games for just a few hours. I'm skeptical until they prove themselves.Yes, they predict it will have less input lag than local devices.
Predictive button input sounds like a nightmare.
I see how streaming might be okay for slower paced games, like perhaps turn-based or slower management type games, but for anything that requires quick response like shooters or RTS or action games? It doesn't seem viable.
I'm not an early adopter, but I am very curious to see what will happen. A viable game streaming service could kill a(n expensive) hobby of mine (PC building), but it has its appeal as well.
I don't think most people play games for hundreds of hours.The other issue I have is since you don't own anything, what happens once there are competitors on the market and Google Stadia no longer has the games that you were playing. Most gamers tend to be dedicated to a select amount of games and play them for hundreds-thousands of hours, instead of casually playing a wide range of games for just a few hours. I'm skeptical until they prove themselves.
Most people don't, most gamers do. I'm not sure Google Stadia is aimed at the average person though, it's targeting gamers.I don't think most people play games for hundreds of hours.
Most people don't, most gamers do. I'm not sure Google Stadia is aimed at the average person though, it's targeting gamers.
I'm just categorizing gamers as the hardcore players that rack up the hours. That's what they are commonly referred to as.That would be a tough number to pin down to see if it qualifies as 'most' or not. If you look at something like a current active player list the top is always going to be dominated by competitive multiplayer games like Fortnite or League of Legends, which yes people do spend hundreds to thousands of hours playing. But using Steam as an example while those players monopolize the top played spots these numbers are still only a fraction of the total Steam user base.
And I'm just going to refrain from commenting on the whole "people" and "gamers" thing.
The hours, the paid subscriptions, the in-game purchases. They’re the target market, absolutely. But they’re loyal to their platform of choice, which in my experience is PC or Xbox. I don’t think they’ll tolerate the flaws of cloud-gaming with Stadia. If anything, this’ll galvanize them to stick with what works.I'm just categorizing gamers as the hardcore players that rack up the hours. That's what they are commonly referred to as.
The hours, the paid subscriptions, the in-game purchases. They’re the target market, absolutely. But they’re loyal to their platform of choice, which in my experience is PC or Xbox. I don’t think they’ll tolerate the flaws of cloud-gaming with Stadia. If anything, this’ll galvanize them to stick with what works.
I expect you are correct.
I'm just waiting to see what happens if cloud gaming services start getting exclusives.
We've all seen the backlash to a vastly inferior platform buying exclusives (Epic Store)....now imagine an exclusive that requires a high speed internet connection with no data cap and (potentially) introduces input lag. I can see the fireworks now.
FWIW, there was talk on the reddit forum that Google has employed company( or multiple) to create exclusive Stadia games. Wish I had a link but I can't remember where I found it.
That will be bad enough when it comes to internet outrage. Just imagine if they employ the Epic model and buy games outright....