No sons in this version of the prospects generator, right?
There may be and they are toned down, I don't remember where we landed on that @ImActuallyAnOtter
No sons in this version of the prospects generator, right?
One topic of EHM's trading system I think could be adjusted is the fact that players picked between rounds 3-7 will often have 3 star value or higher in trades immediately out of the draft, making it really easy to essentially trade a 6th round pick for a 2nd in the following draft.
When it comes to prospects, I was wondering if anyone else finds that future draft players feel really weak when it comes to mental attributes. Maybe it's just me but every year after the human-generated players are gone there's consistently tons of players in the projected top 31 that have poor anticipation and creativity stats (9 or below), and this doesn't really make sense because those stats will barely grow and when you consider that a good defensive player in a premade database will usually have at least 16 anticipation it's concerning. Also, it's the opposite of real life, where usually things like hockey IQ are so highly valued.
No ... EHM as a game is broken in a lot of ways.
I've just started to get into OOTP and it's making me hate EHM.
Future drafts are always really weak. The game cannot create many good players on its own, so you essentially have to wait for when all the good players retire and draft their regens. Problem is, if their regens respawn with casual, low natural fitness, low consistency, decision making, or a low offensive role (any number of things that will ruin your player); then they are basically useless for their entire life cycle in the game.
A lot of people have done fine work on trying to fix this with the prospect generator but I've found most iterations of the prospect generator don't solve the issue. They create more with CA/PA value but they tend to max out in attributes for that specific role and still can't spawn goalies without a critical issue (red glove or blocker, red reflexes, no growth at all from their draft year).
I'll stay patient for 1.5, but if 1.5 doesn't make the user experience much better.. I'll retire the game.
One topic of EHM's trading system I think could be adjusted is the fact that players picked between rounds 3-7 will often have 3 star value or higher in trades immediately out of the draft, making it really easy to essentially trade a 6th round pick for a 2nd in the following draft.
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When it comes to prospects, I was wondering if anyone else finds that future draft players feel really weak when it comes to mental attributes. Maybe it's just me but every year after the human-generated players are gone there's consistently tons of players in the projected top 31 that have poor anticipation and creativity stats (9 or below), and this doesn't really make sense because those stats will barely grow and when you consider that a good defensive player in a premade database will usually have at least 16 anticipation it's concerning. Also, it's the opposite of real life, where usually things like hockey IQ are so highly valued.
Future drafts are always really weak. The game cannot create many good players on its own, so you essentially have to wait for when all the good players retire and draft their regens. Problem is, if their regens respawn with casual, low natural fitness, low consistency, decision making, or a low offensive role (any number of things that will ruin your player); then they are basically useless for their entire life cycle in the game.
I’ll split your response in two. The rating system something I agree with, you can potentially get draft picks just by stacking 3-star players. I haven’t been able to pull off anything crazy like a 1st rounder lol, but I don’t abuse it. But(!) when the game kicks over into the season, I notice those late draft pick value tanks as it goes on. Little growth, but who actually uses late round picks anyway?
As I’ve said before in different EHM threads, the Regen/Newgen system was revamped from the previous version in 07. Prospects were either ‘too ready’ and played ridiculously well.
I think what people forget about the game is the development curve is different than 07. I have had a player who does not look great when I draft them, but over the year playing in juniors, the attributes jump up! If you manipulate your database with more NewGen players in the starting configuration, you open the possibilities of having more star players appear over time.
I’ve had this argument with you for a long while - (even proving my point with screenshots about regen/newgens) coming to find out later you posted about mostly play online. If you play the offline version you are bound to find prospects, and It’s not that hard. The people that create the DBs fill it up with prospects and then the game takes over.
In reality, the NHL has good drafts and bad drafts. I’m sure FHM has the same thing.
I find it harder to play EA when you have players that have TOP-6 potential 85+ overall coming out of the draft. It’s completely unrealistic to me.
In one of my games, I drafted Dominic James in the 5th round and he's developed into a franchise player. At 26 years old, he just got his 400th point in his 371st game.3rd - 1st - 5th
1st - 2nd - 1st
1st - 1st - 1st
4th - 3rd - 3rd
2nd - 3rd
1st - 1st
1st - 2nd
1st
1st
You can get some pretty good players in the 3-5 range.
There was a AI drafted guy that ended up going 1116 points in 1208 games while being drafted in the 6th round.
Maybe I'll get around to posting later, but I've got some solid players from later rounds and have essentially an all drafted roster about 10 years in. That said, most of those golden later-round picks were from the first 2-3 drafts. In these most recent drafts I'm not even sure I'll get an NHL player out of many of them much less multiple guys3rd - 1st - 5th
1st - 2nd - 1st
1st - 1st - 1st
4th - 3rd - 3rd
2nd - 3rd
1st - 1st
1st - 2nd
1st
1st
You can get some pretty good players in the 3-5 range.
There was a AI drafted guy that ended up going 1116 points in 1208 games while being drafted in the 6th round.
Maybe I'll get around to posting later, but I've got some solid players from later rounds and have essentially an all drafted roster about 10 years in. That said, most of those golden later-round picks were from the first 2-3 drafts. In these most recent drafts I'm not even sure I'll get an NHL player out of many of them much less multiple guys
Anyone making a database that will be out after the draft is over?
Pivot V5 will be released on the day of NHL Free Agency (October 9th), if anyone wants to help test let me know, thanks to those that have helped out already!
Pivot V5 will be released on the day of NHL Free Agency (October 9th), if anyone wants to help test let me know, thanks to those that have helped out already!
with the draft completed? how many people are working on the pivot rosters? a 2 day turnaround seems like a HUGE job for how big the draft is.
It's done already, and I'm a machine my man. Release being posted late tonight EST.
It's done already, and I'm a machine my man. Release being posted late tonight EST.
It's done already, and I'm a machine my man. Release being posted late tonight EST.
Finished for a new NHLX release as well...I think some of us are weird and actually enjoy inputting data like this. Like it is fun to put the data in and see how it looks and responds in the sim. I spend a lot more time in the Editor than in the game itself, LOL.
FYI - NHLX is still well behind in many areas since I took a year off basically but I may do a pre-release soon with just the NHL and KHL updated for 20-21 season (including the NHL draft and 19-20 NHL stats/awards input so the 20-21 prospect rankings and Calder race is accurate). But all kinds of other leagues are in various forms of disrepair so this would be basically a use at your own risk database.
Also for those who are unfamiliar, NHLX is a kind of experimental database with expanded NHL, AHL, ECHL, KHL and lots of other fun little additions (like the WHA, new NCAA conferences, etc). Real players, real updates but more of a sandbox experience than what Eck/Pivot/TBL do.
Finished for a new NHLX release as well...I think some of us are weird and actually enjoy inputting data like this. Like it is fun to put the data in and see how it looks and responds in the sim. I spend a lot more time in the Editor than in the game itself, LOL.
FYI - NHLX is still well behind in many areas since I took a year off basically but I may do a pre-release soon with just the NHL and KHL updated for 20-21 season (including the NHL draft and 19-20 NHL stats/awards input so the 20-21 prospect rankings and Calder race is accurate). But all kinds of other leagues are in various forms of disrepair so this would be basically a use at your own risk database.
Also for those who are unfamiliar, NHLX is a kind of experimental database with expanded NHL, AHL, ECHL, KHL and lots of other fun little additions (like the WHA, new NCAA conferences, etc). Real players, real updates but more of a sandbox experience than what Eck/Pivot/TBL do.
Excited for this! Few questions:
- Is the prospect generator integrated into this DB?
- If I understood correctly, most drafted prospects + some 2021 draft updated?
- Is this the 32 teams one or the 36 teams?
1) I haven't yet integrated. I may need Eck or Otter walk me through this. I love the idea, I love that the results seem to be good. I just want to do it in a way that doesn't infiltrate the near future (2021 thru 2024/25 drafts) with too many fake prospects.
Join our Discord my man, I will hook you up with all our tools! Check your PMs.
And yes both Pivot and TBL will come with an alternative DB you can use that will have a blank Seattle and Palm Springs team.