But again nothing that’s a real push forward was kind of the point. Nothing that’s going to sell VRs. These one hour indie demos that are called games aren’t going to do anything.
Typical catch 22.
Can't spend almost $100 million on a AAA game when there's only a user base of 2-3 million people. And you can't expect people to buy expensive new tech hardware if there aren't any AAA games. It's created a lull in the industry that investors somehow didn't expect.
But VR isn't like the vita. Portable gaming didn't come
anywhere close to disappearing. Portable consoles just got replaced by the powerful computers we keep in our pockets to occasionally make telephone calls with.
Maybe companies got into the vr game
slightly too early, where it wasn't quite realistically cost efficient to buy a crazy expensive headset, only to play dev experiments and experiences.
But this trial period had to happen at some point. The first generation of VR was always going to be far too expensive with an entry level vr experience and vaporware games. There couldn't be any other way.
As a psvr owner, I'm sad to say that this e3 has shown me that the first generation vr experiment is already approaching it's end.
But I think it's because everybody is just getting ready for round 2.