Ruck Over
When the revolution comes, pants will do you no gd
I've been working on a new advanced statistic which measures "softness":
Hits +/- = Hits Given - Hits Taken
Hagg: +9 Hits (team best)
Sanheim: -5 Hits (team worst)
Sanheim does have one less giveaway than Hagg though. Something to keep an eye on.
I'm not sure that's a good metric all unto itself, too simple.
What if player A delivers few, but very hard hits. And as a result becomes targeted by the opponent, whom can hit player A, but it's after the whistle, puck already gone, etc. type stuff. The hits are not all equal. I'd rather a player deliver 3 had hits a game, knocking out an opposing player from the game from a lose of courage and gumption, than a player lay 12 hits a game that are in effect poor bumper-car ice dance interpretations.
Also, if a player can be repeatedly hit, but it does not diminish the other aspects of their game (HDC, Sh%, F/O, zone exits, takeaway/giveaway, etc.) can that player be called soft? Soft should include being hit a lot, without delivering hits, and seeing drop offs in those other important categories.
And how does fighting play into this softness measurement? What if a player is only seeing very limited ice time, and does not have the opportunity to hit opponents with body checks, but maximizes not being on the bench by dropping the gloves? Of course, wins and losses factor into it, but fighting isn't a soft activity.
Lastly, for this imperfect first attempt, what's the scale? A figure skater could hypothetically never get hit, and never hit someone, scoring a 0. Is that soft? At what quantitative points do players go from soft, medium(?), hard?
Food for thought. #ObviousHeelTurn
Edit: Sawft or Soft?
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