Alright so I am gunna suggest some changes for general/BeaGM
Presentation
-Expand on the improved "twitter like" news feed ie not just random hockey insider get Bob Mackenzie etc
-Have an option to lock twitter feed, leading scores, conference standings etc
-Athentic arenas
-Two refs, two linesmen
-Improved crowd(Models, cheers, etc)
Gameplay
-Move from animation based tech to full physics based tech, and don't be afraid of stick on stick, stick on player collisons etc this will give a more true to life hockey experience.(of coarse leave an option to play without)
-Spend much more time on refining goalie physics(no goalies going through posts, nets etc)
-Improve puck physics(bounces, deflections, etc)
-Continue to improve on the true performance skating
Add skating types can be basic like Upright, Generic, and Crouched
Give boosts based on player stance
-Refine the hitting Physics this year was better, but you can always improve
-Fighting is fine just tone it down ea. most of the things that cause fights ie big hits, only cause fights when tough guys\grinders deliver the hit so if toews hit someone a fight shouldn't break-out(there are too many fights imo)
-Improve player celebrations ie team-mates celebrate with you in-engine before the lame fist bumping cinematic
-Improved A.I(Defense, Offense, dump and case enough of the stupid passing backwards ten times in a row)
-Improved penalties
-Improved tactics(Make dump and case viable, etc)
Trading
-Improve the value system
Red potential players shouldn't be worthless
No elite/1st/top2/#1's for scrapes
-Improved Pro scouting, and interactions
Good pro scout are more accurate and will tex.call you offtent
poor pro scouts will miss inform, and miss opportunities
Potential
-Move from stars to actual projections
Generational(5 star)
Star/Elite/elite #1(4.5 star)
1st line/top 2/#1(4 star)
2nd line/top 4/average #1(3.5)
3rd line/top6/back-up(3 star)
4th line/Depth D(2.5star)
-Chance potential accuracy
Green=75% chance of reaching potential
Yellow=50%
Red=25%
Example of a players potential
Nathan.Mackinnon-
Elite Centre
Nicklas.Jensen-
2nd line winger
Anthony.Mantha-
1st line winger
-If a player does not reach his potential he will get a projection penalty base on potential accuracy
Green-Player drops 1 level ie 1st>2nd, or top2>top4
Yellow-player drops 2 levels ie 1st>3rd
Red- player drops 3 levels ie 1st>4th
-Additionally there is a bust %
Green=15%
Yellow=35%
Red=50%
Note this is for complete busts is no AHL/NHL depending on projected talent level ie a projected 3rd/4th liner doesn't make the NHL is not a huge deal, but a 2nd line or higher projection who doesn't make is bust...bust don't play in the AHL/NHL
Player Classification
-Add secondary player attributes, so players can have 1-2 classes
Player gets a Primary, and secondary class
Examples are endless, but here's a few using NHL13 player ratings
Toews-92,Elite Centre,TWF/PLY
P.Kane-89,Elite RW,PLY/SNP
Nash-89,Elite RW,SNP/PWF
Gaborik-90,Elite RW,SNP
-Now the secondary class provides a growth boost to that player
-Players receive a rating cap based on their potential, and class(es)
ie a 2nd line SNP get above average offensive stats, and elite shooting potential, but only average defensive stat growths...however if that SNP has a TWF/GRN as a secondary class the defensive stat growths become above average caps, but that doesn't grantee that player will reach that level...they just can't surpass it
Player Ratings
-More realistic player ratings
Generational-96 overall+
Star/Elite-89-95 overall+/#1 D-90-95
1st liner-85-88/#2 D(Top 2)-86-89
2nd liner-81-84/Top 4 D-82-85
3rd liner-76-80/Top 6 D-78+
4th liner-70-75(All offense only classes are considered Top AHLer's/Depth Forwards
Goalies
Generational-96+
Elite starter-87+
Average starter-83+
Below Average starter-80-82
Back-up-75-82(if a team has a elite/Generational starter below average starters become back-up's but keep the trade value of a below average starter
Feel free to add anything you can think of