Hearthstone #7 - Knights of the Frozen Throne

Discussion in 'Geek Emporium' started by Seb, Aug 8, 2017.

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  1. Emily

    Emily Registered User

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    I guess even Brode realized that Hearthstone is dying a slow death.
     
  2. Blueline Bomber

    Blueline Bomber From the Blueline

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    I don't even bother attempting to play against Cubelocks nowadays. It's just quicker to concede immediately and move on to the next game than it is trying to fight past Voidlords and Cubes, only to have them draw Guldan and you wind up conceding anyway.
     
  3. LightningStrikes

    LightningStrikes Norris Vikings

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    That’s a huge loss for Blizzard and Hearthstone. Great personality and charmisa. Their PR department sure won’t be happy.

    That said it’s also a big chance to improve on some issues. Balance patches need to happen more often (see Wild mode or Cubelock). Community feedback needs to be heard more often. See Overwatch or Heroes of the Storm. There’s a lot left to improve in HS and outside of expansion releases there hasn’t been much community interaction and game improvement going on.

    Hope Ben will show up as a card and in some card reveal streams or something like that. Great guy!
     
  4. LightningStrikes

    LightningStrikes Norris Vikings

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    Try Paladin, Tempo Mage or Rogue or Spiteful Druid or Priest.
     
  5. Blueline Bomber

    Blueline Bomber From the Blueline

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    I've tried everything. They've got too much AoE for Paladin and Tempo Rogue and Spiteful Druid/Priest is just a matter of answering their Spiteful pull, which they can do with any number of options.

    Tempo Mage could work, but requires Aluneth, which I don't have.
     
  6. LightningStrikes

    LightningStrikes Norris Vikings

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    Aluneth does help but ideally you kill them before turn 6 or 7 anyway. Just chip their health away to finish with Fireballs and direct damage spells off glyphs etc.

    This list is pretty strong (but does fare meh against Paladin due to lack of board clear): Apxvoid's Witchwood Aggro Secret Mage ft. Cinderstorm, Lifedrinker - Hearthstone Top Decks
     
    Last edited: Apr 23, 2018
  7. Hammettf2b

    Hammettf2b Wings

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    I've been having a lot of success with big spell Mage
     
  8. Wild11MN

    Wild11MN First round losers

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    Hard to argue with the nerfs announced today. I absolutely hate the theme of cheating stuff out early in the game - it's one of the main reasons I've barely played the last two expansions. But these changes go a little ways to negate that at least. I think Warlock could take over the top still with Call to Arms mediocre in both even/odd Paladin at this point.
     
  9. LightningStrikes

    LightningStrikes Norris Vikings

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    Yeah good nerfs. I wonder what class / deck comes out on top after it.
     
  10. Blueline Bomber

    Blueline Bomber From the Blueline

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    I'm thinking Spiteful Druid and Cubelock will still be tops. The difference between 6 and 7 mana doesn't mean much to Druid, and Cubelock can still bust out the ridiculous Doomguard/Cube/Double Doomguard bull.
     
  11. Hivemind

    Hivemind We're Touched

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    I doubt either will be tops. The 1 mana increase is pretty darn significant against tempo and aggro decks (and the reduction in healing for Cubelock is as well), and there will always be a significant presence of those decks on ladder. It only takes a swing of a few percentage points to move a deck from the best to middling. Also, the additional mana will make it easier for control decks to answer those combos (namely with Psychic Scream or Twisting Nether).
     
  12. Wild11MN

    Wild11MN First round losers

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    Decided to start playing again after the patch, and I finally decided to use my dust on something... that ended up being Spell Hunter. The deck is both fun and crazy good... at least at the low ranks. :laugh: 17-2 so far starting all the way down at rank 20, but still, I've only lost twice to Paladin while going second. Lesser Emerald Spellstone is an insane card - four 3/3 Wolves on T5 is easily achievable without falling behind on the board, thanks to more crazy good cards like Wandering Monster. Then you have the DK and legendary weapon to help out if you need that extra finishing power.

    Very good deck, and actually fun to play as well.
     
    Last edited: May 29, 2018
  13. LightningStrikes

    LightningStrikes Norris Vikings

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    I think Murloc Paladin is the new #1. Even Shaman and Even Warlock are fun but I'm not sure where they'll fall in the meta.
     
  14. LightningStrikes

    LightningStrikes Norris Vikings

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    I'm 40 wins away from my golden Priest portrait. But games as Quest Priest, while the deck is super fun, games take for ages. I don't like the old Inner Fire shenanigan decks and Mind Blast combo priest isn't very fun either. Any other legit Priest decks out there?
     
  15. WarriorOfGandhi

    WarriorOfGandhi Was saying Boo-urns

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    I have a dragon priest deck that's pretty good, I added in Malygos to make it OTK-able
     
  16. Wild11MN

    Wild11MN First round losers

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    Just played a game in arena at 11-2 where my opponent played an Earthen Might on one of my minions accidentally, instead of on his own elemental on the board. At that point, I'm thinking easy 12 wins. Turns out it was a still a blowout in the other direction when you opponent has stupid decks like this. And this isn't even the whole thing. Perfect answers every time I pushed. I've never drafted a deck that good.

    Forked Lightning
    Rockbiter Weapon
    Bloodmage Thalnos
    Dire Wolf Alpha
    Earthen Might x2
    Igneous Elemental
    Lava Burst
    Feral Spirit
    Lightning Storm
    Avalanche
    Swift Messenger
    Hex x2
    Tidal Surge
    Volcano
    Master of Realities x3
    Grumble, Worldshaker
    Charged Devilsaur
    Primordial Drake

    Insane removal, and with triple Master of Realities (played four of them with Grumble), you're guaranteed to win. Sad times.
     
  17. LightningStrikes

    LightningStrikes Norris Vikings

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    Last edited: Jul 11, 2018
  18. TheNeutrality

    TheNeutrality scaldin ur d00dz

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    I love the Magnetic mechanic, but I'm also afraid of it.

    Let's hope that they refrain from printing a Magnetic Mech that has a damage dealing Battlecry.
    Otherwise they would give Warlock a 9 Mana three card OTK in Wild with Mechwarper and Glinda.

    Mechwarper + Glinda already is insane with any sub 6 mana Magnetic Mech.
     
  19. WarriorOfGandhi

    WarriorOfGandhi Was saying Boo-urns

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    I'm really interested to see what OTK decks can be made with Magnetic cards
     
  20. Wild11MN

    Wild11MN First round losers

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    Cool mechanic, but yeah, I agree, they need to be careful with what they print.

    As for the "omega" cards or whatever, they are going to seriously screw up arena. The one card that was a 4 mana 2/6 with a Battlecry of +10 attack if you have 10 mana crystals... that is going to break arena if they don't ban it.
     
  21. LightningStrikes

    LightningStrikes Norris Vikings

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    Nightmare Amalgam could be broken with the new mechanic in combination with other tribe buffs.
     
  22. LightningStrikes

    LightningStrikes Norris Vikings

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  23. Wild11MN

    Wild11MN First round losers

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    7 mana: gain 7 armor. That's a big problem against aggressive decks, since you're doing nothing on turn 7. It doesn't feel super powerful, but it's so hard to tell, so I won't count it out.
     
  24. Frankie Spankie

    Frankie Spankie Registered User

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    I found this wild deck online the other day, it's really expensive but I only needed to craft Grumble so figured it was worth it:

    ### Fun Shaman
    # Class: Shaman
    # Format: Wild
    #
    # 1x (1) Earth Shock
    # 1x (2) Ancestral Spirit
    # 1x (2) Bloodmage Thalnos
    # 1x (2) Devolve
    # 1x (2) Doomsayer
    # 1x (2) Maelstrom Portal
    # 1x (2) Reincarnate
    # 1x (3) Far Sight
    # 1x (3) Healing Rain
    # 1x (3) Lightning Storm
    # 1x (3) Mana Tide Totem
    # 1x (3) Mind Control Tech
    # 1x (3) Zola the Gorgon
    # 1x (4) Barnes
    # 1x (4) Hex
    # 1x (4) Saronite Chain Gang
    # 1x (4) Spiritsinger Umbra
    # 1x (5) Elise the Trailblazer
    # 1x (5) Feugen
    # 1x (5) Loatheb
    # 1x (5) Sludge Belcher
    # 1x (5) Stalagg
    # 1x (5) Volcano
    # 1x (6) Emperor Thaurissan
    # 1x (6) Grumble, Worldshaker
    # 1x (6) Reno Jackson
    # 1x (6) Sylvanas Windrunner
    # 1x (8) Hagatha the Witch
    # 1x (9) Shudderwock
    # 1x (10) N'Zoth, the Corruptor
    #
    AAEBAaoIHooBlAOBBPUE3gXtBf4F/wWyBrkNgQ6EDoUOkQ76DtYRwxbgrAKgtgKFuAL2vQLHwQLJwgLPxwKbywKr5wLz5wLD6gKn7gLv9wIAAA==
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    The early game sucks and you pretty much lose right away to aggro decks but late game is insanely fun. I've had 4 Thaddius on board at once before after I played both Feugen and Stalagg, reincarnate one of them to guarantee the trigger, then N'Zoth, then Shudderwock for a few more. You also get Reno that Shudderwock can trigger with Zola, Grumble, & Saronite Chain Gang. You could potentially get infinite Renos if shudderwock keeps triggering in good order for you.
     
  25. Wild11MN

    Wild11MN First round losers

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    Mecha'Thun sounds like it will be really fun to try to pull off.
     

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