I think gamers in general are hard to please, tbh.
How so? Gamers just want to be treated fairly. When you go see a movie, you get a finished product. Same thing when you buy a music album. Only in the video game industry do you pay full price for games that are works in progress or sold as live services. Gamers are expected to shell out money with the promise of more content but if the game bombs, you never get the promised content as the developer abandons the game.I think gamers in general are hard to please, tbh.
It is more embarassing that EA buys Bioware who are known for their story driven RPG's only to force them into making a game like Anthem with barely any narrative in a totally different genre. I do not not feel bad for EA but i do feel bad for the employees being thrown to the wolves because they made something they probably never really wanted.I'm not sure another 6 months would make a difference. what we now have is 6 years in the making, and really it's an embarassing release given this fact.
I have a feeling that Dragon Age will be a very similar MMO-like game where it'll have bare features and then they'll add more AFTER you've paid for the game already. Just like what they did with Anthem.
I could legit see Blizzard and Bioware going under in the next few years. We will get to the point where EA will essentially rely on two (MAYBE 3) IPs to live on because anything new they make will be just like Anthem. Activision will basically live off of COD... some ****ing how.
How anybody can think that having every single game be a "live service" is a sustainable model is insane to me. The whole idea of a live service is something you update over time to keep people playing. You can't keep people playing every game you release and also release 3 or 4 games a year...especially when they come out barebones so people leave to play the already mature games and then you axe the updates.
It's a bizarre industry right now.
I can see a live service working fine if you have a good foundation for people to come back and play more until more content comes out. Rainbow Six Siege is a great example of this. It released with a good (not great) amount of content but the gameplay and CS-like feel keeps it alive from year to year allowing Ubisoft to release new content every year.
Anthem though has almost nothing. And the fact they expect you to do the same nothing missions and strongholds over and over for months until May (when the first RAID comes out) is pure insanity. Anthem has nothing. 6 years and it feels like they didn't even work on the content until the last few months or the last year of development. The fact that they have a roadmap of exactly what they want to do in the next 90 days says to me that they cut content or they seriously sat on content that should have been in there from the beginning.
I can't see this game surviving until May.
I won't completely disagree but I think with social media, streaming, youtubers... etc. Peoples perceptions of what a game should be and what it is gets mixed up.I think gamers in general are hard to please, tbh.
Part of the problem too is that if developers take too long making a game people complain, so they rush to get it out without maybe a polished product because otherwise people lose interest and move on to the next new big thing.
It's almost as though companies would be better off waiting to announce games until they're nearly finished.
Disagree.
There are plenty of games that do well and please a lot of people.
Online games tend to have a ton of detractors because they try to please everyone. Eventually the big publishers will realize that it doesn't work, what works is having a clear vision in terms of design and sticking to it.
By far the largest problem with many online games (not including MMORPGs) is they just arent worth the full price of $60USD/$80CDN
People pay that much for a game and they expect a lot. They dont get it.
By far the largest problem with many online games (not including MMORPGs) is they just arent worth the full price of $60USD/$80CDN
People pay that much for a game and they expect a lot. They dont get it.
I bought REmake 2 for full price and got about 25 hours of gameplay out of it and am satisfied.
The whole "isn't worth full price" is a nebulous area. I don't disagree that online games have a problem of being rushed out/incompelete at first but that it a very specific kind of game.
Look at Apex Legends. Game is killing it right now.It's almost as though companies would be better off waiting to announce games until they're nearly finished.