Couple of thoughts:
Although the shots on net were high, it appears no one considers themselves the "go to guy", when it comes to scoring. Everyone is dishing or giving. No one is just firing the puck. I know the average uniformed fan might scream "shoot the damn puck", but that's not entirely off the mark. Brad had two pucks skip over his stick during the PP in which he was point black, each of which he intended to handle, not shoot. What difference would it have made if he tried to 1_time them? Even if they weren't in his wheelhouse? He'd have to retrieve them or they might have been at least in the crease for a rebound. Yet both times he seemed more concerned about controlling the puck than he was about if it was a decent scoring chance. Just when you think they've made the right about of blueline passes, and a Dman can fire one into the crowd, the pass one more time. Same with oddman rushes (the few they get), it's one too many dishes.
The Defense is rebooting too often. Not necessarily with the dreaded D-D pass, but with back passing and doubling back. Yes we're not the Flying Frenchman by any stretch of the imagination. But an NHL team of any caliber should be able to execute an odd-man rush. And we don't get many because the D is never looking for a quick counter-punch. This constantly allows even a questionable defensive core (which Toronto is), to be ready and in position. They're too concerned (IMO) about turning it over in the neutral zone. Which is all, well, and fine, till it's stifling your quality scoring chances.
When we do generate an odd-man rush, we far too often pull the puck wide and dangle, while no one goes to the net. Cycle cycle cycle , lose possession, rinse and repeat.
We're not finishing our checks. Too many passed up opportunities to bury opponents and get into a game in the physical sense.
Lines 1,2, and 3 are not picking up on the 4th line energy. I thought the fourth line had the best shifts (CJ started them in the 2nd period). Yet that energy did not gravitate through the other lines.
To me some of these problems are part and parcel of CJ's system. Nothing is perfect, every system has a weakness. The weakness of CJ's is that it often saps creativity and aggressive individual play. It's a great team concept, it creates a "greater than the sum of our parts" mentality, but it often gets players out of the thought process that they themselves, alone, can make a difference in a game. It's a highwire act of keeping that balance of systemic defense and individual creativity and chance taking.
As indicated by our historical goal differential, the system works well most of the time. But when it doesn't it can produce these types of anomalous games, where we out shoot opponents, offensive zone time isn't brutal, yet are out of it till the very end.