Commander Clueless
Hiya, hiya. Pleased to meetcha.
- Sep 10, 2008
- 15,287
- 3,004
Things like FUT, GTA Online, Mass Effect 3 etc... all had a much larger impact than Overwatch. For years publishers have wanted to port over every ****ty business practice they can think of in the mobile space into their mainline franchises. They just never had the balls or the chance. By removing the season pass, they see a window of opportunity. Never mind that season passes do not work out mathematically, especially if your goal is to keep as many people hanging around the casino as possible.
I fully expect Titanfall 3 to have burn cards and Shadow of War style titan pilots/chassis. Same thing with Anthem. They want 'uncapped' unlimited monetization, where they can sell you the same thing over and over again. It's why you can pay 2 win in Shadow of War online with lootboxes, and now here with the egregious star cards. It's only going to get worse. They will come up with as many avenues as possible to monetize (want more garage spaces for Titans? pay up!) while diluting the pool with crap like sprays and victory poses. You think the daily reward crate is EA being nice? Hah. It has a much more nefarious purpose than that.
Blizzard is good people, for the most part. They managed to make an excellent, polished $40 game with only cosmetic transactions. The same approach when put into practice by scumbags like EA though.... hoo boy. They don't have any shame.
Now watch me open this loot box to complete your daily mission, comrade.
Good point, especially with GTA Online. AAA companies had been flirting with the infinite revenue stream for some time, and now they took the plunge.
I love Blizzard, honestly, but despite Overwatch being relatively innocent (ish) in comparison, I can't help but feel it's popularity helped the lootbox surge happen.
Also, not to nitpick, but Overwatch was the full $60 on console because....reasons?