If this game was called something completely different and wasn't associated with ME in any way but had the same exact gameplay / story with different character names it would probably get a much worse reception.
I actually disagree. I think it'd be received more favourably.
Andromeda deviated from the beloved formula, so they pissed off the fanbase (and a pretty large fanbase at that). That gets you a lot of angry reactions.
In a vacuum, Andromeda is an average, paint by numbers RPG that experienced technical difficulties at launch. Sounds pretty much par for the course.
I find a lot of reviews use previous games in the franchise as a benchmark, and this one stacks up poorly to its predecessors.
Any game that comes out with bugs like that, crashing, boring story, cancelled DLC.
You are right, average paint by numbers "bioware" RPG. Par for the course. If it was a new IP it would have been laughed at and nobody would have bought it. Look at games like No Mans Sky which was kind of buggy but they over-promised a lot and it ended up with horrible reviews and you can find it used in the bargain bin for $5. Andromeda is already in the bargain bin too but got a small bump in score because its got the ME tag.
Its like all those crappy Star Wars games that came out in the late 90's, eary 2000's that were complete garbage but because they were Star Wars and you could play as Anakin or Luke or something there was some nostalgia there for people to at least justify the existence of the game.
I agree it would have had less backlash. I was talking about the actual scores though. They would have been awful. I don't think "the mob" goes into new IP's with low expectations at all. Perfect example is No Mans Sky which I don't see as a different situation. So different strokes for different folks here I guess but I just think "the mob" is much less forgiving with new IP's mostly because there are so many other similar games out there for pretty much any new game that the new games HAVE to bring their A-game. I understand NMS is seen as a "new" type of game but it's not a new concept at all. The scale of it is what was so fascinating. It was very empty outside of that.I don't think it would have had good reviews, but I do think it would have had less backlash. It may have simply faded away into obscurity rather than being torn apart.
It's my observation that the mob that is in the internet is more lenient towards new IPs as they go in with lower expectations and come out with hope for improvements.
No Man's Sky is a bit of a different situation, as that game promised the moon and delivered a space fart. Andromeda promised a new Mass Effect, and delivered a mediocre Mass Effect.
Exactly. That's why COD is finally getting old and Battlefield 1 was so impressive. Now COD is going back to it's roots and people are jacked about it. Lots of SW games get torn apart but my only point was they get a better score because they are SW. If it was 'Spacekid vs Lord Evil Dark Helmet" complete with lazer swords and dogs that walk upright it would be seen as complete trash.I see what you're saying here, but Star Wars' appeal goes far, far beyond video games. It's basically a huge cult.
It also didn't stop things like Battlefront getting torn apart, but I'm willing to bet Battlefront would have received less backlash if it was the first of its kind rather than a rebirth of a series.
BioWare needs to let go of the whole open world concept, leave that to Bethesda and stick to your story driven roots.
I remember Skyrim ended up having an impact on DA:Inquisition and they haven't been the same since.
I'm thinking the mixed reviews of DA:2 made them re-think their entire approach.
Which is a shame because there's still a role for theatrical story-driven games.
I agree. Part of this might be Old Man Clueless getting all cranky again, but not everything needs to be open world. I love BioWare because I love their story driven games and you don't need to cram a million and one ****** side quests into a game to make it good. There are definitely exceptions, but I feel like the open world craze has overshadowed the market for much better linear games.
I remember Skyrim ended up having an impact on DA:Inquisition and they haven't been the same since.
I'm thinking the mixed reviews of DA:2 made them re-think their entire approach.
Which is a shame because there's still a role for theatrical story-driven games.
Didn't Dragon Age 2 contain repetitive environments as a major sticking point? Like, you could go into two different locations with the exact same layout, texture for texture? Thought that was the primary issue with that title.
I did enjoy the story though. Lots of people seemed to prefer Dragon Age Origins' plot, but I thought DA2 had an excellent approach in telling Hawke's story. Went beyond some of your typical high fantasy fair and silently touched some very interesting topics that can be applied to the real world as well.
Usually the problem with a company like BioWare trying to add open world stuff means more effort is spent on such, which means other areas will be lacking if they don't spend enough development time.
Believe it's a 10 hour trial
I don't really know what's gone wrong, because Skyrim was massive but easily kept me engaged all the way through. Andromeda, I'm just constantly bored. Always. Bored.
I just came back to it and gave it another go.
I think this is the hardest I've ever tried to get into a game. I just loved 2 and 3 so much, I keep thinking I'll eventually get into it.
But I think I just have to accept it... I find it boring. I'm literally bored every second that I'm playing. I think they just made something far too big for its britches. Far too much of my game time is spent running around massive areas without much really going on.
I don't really know what's gone wrong, because Skyrim was massive but easily kept me engaged all the way through. Andromeda, I'm just constantly bored. Always. Bored.
I just came back to it and gave it another go.
I think this is the hardest I've ever tried to get into a game. I just loved 2 and 3 so much, I keep thinking I'll eventually get into it.
But I think I just have to accept it... I find it boring. I'm literally bored every second that I'm playing. I think they just made something far too big for its britches. Far too much of my game time is spent running around massive areas without much really going on.
I don't really know what's gone wrong, because Skyrim was massive but easily kept me engaged all the way through. Andromeda, I'm just constantly bored. Always. Bored.
On a somewhat related note, looks like Casey Hudson is back as Bioware's GM.
I would actually welcome this move greatly if it weren't for EA still calling the shots.
It's still bad news. Hudson is the main reason the ending to 3 made 0 sense and had plot holes everywhere. Him and Walters both. Walters is just terrible though at least Hudson has talent. Maybe Hudson is happy about his life and isn't depressed anymore but I doubt it
Good point. Botched Mass Effect 3 ending completely eliminates his resume. KOTOR, Jade Empire, Mass Effect trilogy might as well go in the trash.
As far as I'm concerned, the problem begins with EA and trickles down everywhere, which is why I'm not entirely excited from this news. But the guy has done far, far more good than bad in his career as a games director.