The Crypto Guy
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- Jun 26, 2017
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Sounds like Microsoft is saying in their claims to the CMA that Sony has essentially locked up this and the Final Fantasy 7 remakes as console exclusives forever or some ridiculous window, because it was mentioned alongside Bloodborne (but that was published by Sony, and I believe they own the IP as they don't publish stuff they don't own the IP of). It did specify it as Xbox exclusions policy, but I am curious if it also includes whatever Nintendo's next gen system is, although I have a hard time seeing them make something that would be capable of running any of the PS5 exclusive Final Fantasy game, especially if they stick to console. So, my guess is 6 months until PC.Thats a lot shorter than ff7 remake which was like 2 years before it hit PC and still isn't on xbox.
Royal Edition makes a huge difference and should have been how it was on release. But even still, not everything is clearly explained .I am intrigued about the one party system. The game looks great. I enjoyed the previous one but the story was alittle incomplete. I think DLC helped fill in the holes but it still felt lacking complete storylines and loose ends in the main game. Though I haven't played the Royal edition..
I know the Kingsglaive movie,anime ,and DLC all tie together to explain what was unanswered in the main game but it should've just forgone all of that and put all of those plots in the actual game so people would've had a complete understanding of the whole lore. But I still enjoyed it all. Ardyn is one of my favorite villians in the whole series.
Open world is always the BEST part of a final fantasy game. Being stuck following a predetermined linear path as opposed to exploration and discovery is what made the games start going downhill.The game looks great. I'm happy they're removing the open world, that was easily the worst part of FFXV. It's a shame we will likely have to wait 2 years for this to release on Steam.
Huh, FF games haven’t been a true open world games..like ever, aside from 15 and the online game. It’s amazing that 16 is not going to be open world like 15.Open world is always the BEST part of a final fantasy game. Being stuck following a predetermined linear path as opposed to exploration and discovery is what made the games start going downhill.
I understand open world games by the definition they were known by for most of video gaming existence.Huh, FF games haven’t been a true open world games..like ever, aside from 15 and the online game. It’s amazing that 16 is not going to be open world like 15.
Not sure you understand what an “open world” game is.
I've only played XIV and XV so I can't speak for the other games but the exploration and side quests in both of those games were painful to me and overall felt like unnecessary padding. XV has among the worst side quests of any game I've bothered completing.Open world is always the BEST part of a final fantasy game. Being stuck following a predetermined linear path as opposed to exploration and discovery is what made the games start going downhill.
This will be like those games, not like X and 13 (though X is my favorite FF game). There will be some linear stuff but they all have aspects of that which I like.I understand open world games by the definition they were known by for most of video gaming existence.
Final fantasy 1 was the most open world of the FF games. It took a hit from there
Final fantasy X and FF 13 are the two world most linear games in Final fantasy existence with the least amount of open world, forcing you to stay on the path, and they sucked for that reason. The rest can be debated how open they were.
There's a couple of ways to look at it. First, the modern concept of 'open world game' didn't exist when they started cranking out Final Fantasy's. The world map was the standard for JRPG's at the start, but no one considered them 'open world' games there wasn't the mindset for that and while you were free to roam generally it was always within boundaries with apart from a few outliers only one way forward.I understand open world games by the definition they were known by for most of video gaming existence.
Final fantasy 1 was the most open world of the FF games. It took a hit from there
Final fantasy X and FF 13 are the two world most linear games in Final fantasy existence with the least amount of open world, forcing you to stay on the path, and they sucked for that reason. The rest can be debated how open they were.
X is one of my least liked Final fantasy games, mostly because of Tidus being a whiny bitch with Daddy issues and having to listen to him sniveling all game because they overdid it with the cutscenes, and because its really linear and boring. I did like Auron and Kimari. But yeah when the main character is a crybaby, it takes away from the mood. At least Squall was just a silent brooding jerk. Tidus managed to be worse by several levels lolThis will be like those games, not like X and 13 (though X is my favorite FF game). There will be some linear stuff but they all have aspects of that which I like.
Btw just read the main story will take about 35 hours. Glad it’s not more than that or something excessively long.
I wasn't a fan of 9 either and have only replayed it once. The fact that they were liberally trying to capitalize on the dragonball Z craze by making your character go Super Saiyan during trance and Trance Kuja being a literal Super Saiyan 4 was annoying enough, but the cartoony child stuff was overwhelming.There's a couple of ways to look at it. First, the modern concept of 'open world game' didn't exist when they started cranking out Final Fantasy's. The world map was the standard for JRPG's at the start, but no one considered them 'open world' games there wasn't the mindset for that and while you were free to roam generally it was always within boundaries with apart from a few outliers only one way forward.
Now you could say for the time that could technically be 'open world', but on the CRPG end you did have games that while in 2D do actually qualify for the broader definition. I have limited experience with the Ultima franchise, but playing Ultima IV. There were 8 cities in the game and each of the 8 classes you could be would start in one of those cities. Then there were other games that didn't have the same 'world map' that you get in a JRPG but didn't restrict where you went once outside of the starting area: Balders Gate, Fallout 1 & 2, and so on. So make of that what you will.
Personally, I like classifying the classic JRPG with something like the 4X of grand strategy games: Explore, Expand, Exploit, Exterminate. For JRPG it doesn't have a catchy them to it but it's basically: Explore (world map), Town, Dungeon, Story. And I always hate it when people drop FFX in the same category as FFXIII. FXIII was bad for more reasons than just being 'linear', I could see the potential for what they were going for but overall the game world was practically empty and the story a mess. In both games you were mostly moving forward one direction, but X still had a good bit more variety to it and still had towns and dungeons to break up the tedium. And Blitzball! It wasn't truly on rails like XIII was.
And to get in one more comment, if this is what you judge a FF on then FF IX gets too much of a free pass. Technically it had the 'world map', but it was so tiny you may as well have been going in a straight line.
X is one of my least liked Final fantasy games, mostly because of Tidus being a whiny bitch with Daddy issues and having to listen to him sniveling all game because they overdid it with the cutscenes, and because its really linear and boring. I did like Auron and Kimari. But yeah when the main character is a crybaby, it takes away from the mood. At least Squall was just a silent brooding jerk. Tidus managed to be worse by several levels lol
Its just the old school JRPG guy in me. Final fantasy 1 was a masterpiece to me. The start limited your destinations until you snagged the Airship 4 hours into the game, but once you had it, I liked nothing better than visiting every city and reading the conversations to figure out where to go next. As a kid, I beat the water and Air temples before even going to the volcano, which you were supposed to do before either of those lol. Sneaking into high level places like the mirage tower and grabbing tons of loot to beef up for the water temple finish run when you are not even supposed to be in the mirage tower until after the water temple, that sort of thing appeals to me.I completely disagree that how good a Final Fantasy is is remotely tied to how open it is. Maybe I can understand preferring one to have at least a tiny hint of it, for the sake of flavor (although my favorite FF, tactics, is pretty much 100% linear), but that's about as far as I can fathom.
If anything, I have greater concerns with FF becoming too open world, as I struggle to imagine that not undermining narrative structure somewhat.
Personally, I'll be using XVI as a litmus test for whether or not I like Yoshida's sensibilities.
LOVED the story in X, which is probably why it my favorite. Also think it has the perfect battle/progression system. Tidus was definitely a bit whinny but it wasnt game-ruining for me.X is one of my least liked Final fantasy games, mostly because of Tidus being a whiny bitch with Daddy issues and having to listen to him sniveling all game because they overdid it with the cutscenes, and because its really linear and boring. I did like Auron and Kimari. But yeah when the main character is a crybaby, it takes away from the mood. At least Squall was just a silent brooding jerk. Tidus managed to be worse by several levels lol