Superstar
"Be water, my friend."
- Jun 25, 2008
- 12,496
- 8,601
Once they use that tracking data to measure the overage speed of a Leafs player/speed of the puck on one of those reload plays, I think they'll quickly find that not only does the drop drop pass not clear out more runway to build speed but it reduces the attack speed of everyone else, and creates a wall of players (opposition defense and teammates) that end up limiting entry points into the opponent's end. By the time the puck carrier gets to an opening they have to reduce speed anyway.
The reload isn't a bad tactic, but just like a spin-o-rama, you should be using it in very rare instances to build the element of surprise and disruption, not your bread and butter. As an opposition defense, if you see the Leafs winding up just have everyone line up the blueline. You're laughing.
This is right on...that's what other teams have figured out and that's what they've been doing, and since the Leafs lack a good cycle game, they are easy to shut down when they can't score on the PP...also, the reloading element allows the other team time to change lines and also regroup at their blue line or in the neutral zone...it's a double edged sword.