Final Fantasy VII Remake - OFFICIALLY RELEASED!! (No Spoilers)

Status
Not open for further replies.

Emperoreddy

Show Me What You Got!
Apr 13, 2010
130,431
75,974
New Jersey, Exit 16E
That leaves me torn. The game itself does look good, but I also want something closer to a remaster of the original.

Plus I am wary of added story stuff. I am of the opinion that the crisis core and Advent Children stuff isn’t very good and takes away from the story.

Someone else mentioned how you don’t actually see Sephy for a long while. You don’t in Midgar. Just his sword in the president’s back, the blood trails, Cloud’s whispers, and after you leave Midgar the giant snake strung up. It really adds to his mystique.
 

RandV

It's a wolf v2.0
Jul 29, 2003
26,858
4,950
Vancouver
Visit site
For the re-invention the Midgard part is easy. It's a contained environment that typically took 8 hours to complete but can easily be expanded on if you want to make that part more of a 'complete' game - if that's what they're going for.

What I'm more interested is in what comes next. The harder and more divisive call is there, when you step out into the world map. In the older JRPG's this was an important part in the feel of the game, where a lot of time was spent traversing between locations and exploring for anything extra. By the end of the PS1 gen though JRPG's had begun streamlining out that part of the game, so how is Square going to handle it here? Can't really 're-invent' the large mostly empty open world spaces the same way you can the confined location, and I don't think the typical modern open-world RPG model works here. So how are they going to try to handle this, if not just bypass it all together which would be hugely disappointing?
 

Gardner McKay

RIP, Jimmy.
Jun 27, 2007
25,639
14,403
SoutheastOfDisorder
Final Fantasy 7 Remake Hands On: It's Not a Remake, It's a Reinvention - E3 2019 - IGN

More I read, the better it sounds.

This is basically an entirely NEW FF game but obviously will be using the FF7 characters and story. The are expanding it drastically, there will be so much new stuff that it won't feel like a remake at all but a whole new game. Love it.

It does sound good. But, I'm not gonna lie, I am a bit frustrated.

https://kotaku.com/final-fantasy-vii-remake-feels-great-to-play-but-the-p-1835426634

Episode 11 of the FFVII remake will be released for PS7 in 2038

The way it sounds in the Kotaku article, Part II isn't even close. So yeah, if this is a three part game, late 2020's isn't out of the question for it to be finished. That is so disappointing. I get why they went all out. I'm happy they did because a light remaster would have been a colossally stupid idea, but if this is how development is going to be, they should have toned it down a little bit to ensure their fans will still be ALIVE by the time the remake finished.

Speaking of light remasters, there are enough mods out there to satiate that need - and some of those mods are REALLY good. But that doesn't explain why they chose to go this ridiculously big. After more than five years they are just now finishing Midgar and still have two thirds of the game to go?

Yeah. That is a major buzzkill.
 

Shareefruck

Registered User
Apr 2, 2005
28,948
3,684
Vancouver, BC
All this diacussion has me thinking I might give it a go again.

Anyone have advice on mods to make it look prettier?
*ahem*

ff7_remako_screenshot_5.jpg

elm_0_base_0000900.jpg

datiao_1_0_base_0000516.jpg

Remako Mod Version 1.0 Released!

Technology is incredible.
 

Suxnet

Registered User
Jan 4, 2012
5,962
569
After what they did with XV this game makes me very suspicious. SE likes dreaming of grandeur but they don't know how to deliver. If the remake disappoints they're probably gonna cancel/indefinitely delay the remaining episodes. They're such a slimy company.
 
Last edited:

kingsholygrail

Predictable 1-2
Sponsor
Dec 21, 2006
81,481
15,751
Derpifornia
Playing through the original again and it's easy to see where they can expand on Midgar. I mean you go right from the first bombing mission to the second with hardly any down time. The most downtime you get is after the second bomb mission and escorting Aerith around. They can do a lot and maintain the integrity of the original story. I'm hopeful.
 

The Crypto Guy

Registered User
Jun 26, 2017
26,495
33,700
After what they did with XV this game makes me very suspicious. SE likes dreaming of grandeur but they don't how to deliver. If the remake disappoints they're probably gonna cancel/indefinitely delay the remaining episodes. They're such a slimy company.
This is the first of it's kind to make separate "parts" of a game, if they get this right they will have an absolute gold mine to come, don't see them skimping out at all. As of what we have so far, it looks like they are doing everything they can to appease the new and old fans.
 

kingsholygrail

Predictable 1-2
Sponsor
Dec 21, 2006
81,481
15,751
Derpifornia
I'm still not sure how they're handling materia. It's obviously in the game, but the demo of the first boss had Barret also able to use Bolt? Also, how is progression being handled between the parts? Do they level cap for part 1? Start over for part 2? Desire to know more is increasing.
 

The Crypto Guy

Registered User
Jun 26, 2017
26,495
33,700
I'm still not sure how they're handling materia. It's obviously in the game, but the demo of the first boss had Barret also able to use Bolt? Also, how is progression being handled between the parts? Do they level cap for part 1? Start over for part 2? Desire to know more is increasing.

You can add materia into their weapons to give them different magic.There was some screen shots of Barrets gun having the lighting one in it.

No clue how progression will go between parts, but considering the game will be a "full" game of 40 or so hours, it is very possible for everyone to max out their players so I can't see that being transferred over to the 2nd part (and 3rd? 4th?). Im sure some things will transfer over like all the skills they learn, but I would assume levels start low...or maybe you can max out at 99 in this game, and at 199 in the 2nd game? They probably won't answer that question until after the 1st game is released.
 

Warden of the North

Ned Stark's head
Apr 28, 2006
46,375
21,703
Muskoka
I'm still not sure how they're handling materia. It's obviously in the game, but the demo of the first boss had Barret also able to use Bolt? Also, how is progression being handled between the parts? Do they level cap for part 1? Start over for part 2? Desire to know more is increasing.

You'd think one of the 47000 video game reporters at E3 would have asked some questions

But nope.
 

Suxnet

Registered User
Jan 4, 2012
5,962
569
This is the first of it's kind to make separate "parts" of a game, if they get this right they will have an absolute gold mine to come, don't see them skimping out at all. As of what we have so far, it looks like they are doing everything they can to appease the new and old fans.
Well, they'd make bank even without the episodic format if the result is good. I just don't trust SE since XV was in development forever and still ended up being mediocre and unfinished and then they cancelled the remaining DLC. Now they've set their eyes on the most popular FF in the series and they're making it a multi-part? They don't even have the next episodes planned out. This just seems like typical SE so far.
 

RandV

It's a wolf v2.0
Jul 29, 2003
26,858
4,950
Vancouver
Visit site
I'm still not sure how they're handling materia. It's obviously in the game, but the demo of the first boss had Barret also able to use Bolt? Also, how is progression being handled between the parts? Do they level cap for part 1? Start over for part 2? Desire to know more is increasing.

Pretty sure I saw visible materia slots in the demo, so it shouldn't be any different from the original where it's a command you can use when one of the new ATB gauge's are full. Don't see why progression between parts is a pressing question either. They can simply slow down levelling progression to match the extended pace, allot specific encounters and no respawning enemies so you can't grind for extra levels, and/or there are systems you can such as scaleable experience gains (the higher your level over the enemy the less experienced earned). You'll obviously get a save record at the end of the episode which you'll load up for the next part, same way games have been doing it since memory cards became a thing.

The less obvious design decision for me is how they're going to pace the level progression. They're expanding on Midgard which is fine, 8 hours was plenty of time there for the original game but with the new episodic format they're using it makes sense to make it bigger. But in the original you got out of Midgard at what like level 10 or something (I'm just guessing as I really don't remember) with only a few basic beginner materia? I can't see them giving you us 'full game' where you only get the equivalent levels and gear as the original, which could mean this expanded Midgard will be offset by cuts from elsewhere in the game.
 

syz

[1, 5, 6, 14]
Jul 13, 2007
29,282
13,031
Turns out I've been pronouncing Mako wrong my whole life.
 

samabam

Registered User
May 3, 2006
602
243
Munich
The E3 got me a little hyped up for this but I am concerned by the things we didn't get to see. Which was basically everything beyond Midgard. And if I remember correctly that was when the game really started. So they still got big decisions to make concerning the world map, many, many little things that happen there which were kind of optional but important in the 97 edition (like Fort Condor for example) and the total lack of everything beyond Midgard leads me to believe that the full experience of a FF7 Remake is years and years away considering the speed at which Square operates. Now I don't really mind an episodic approach that much especially not if we get plenty of additional content compared to the original but I am kind of concerned that the wait between the episodes might make take a toll on the interest I'll have on this remake.
 

Gardner McKay

RIP, Jimmy.
Jun 27, 2007
25,639
14,403
SoutheastOfDisorder
The E3 got me a little hyped up for this but I am concerned by the things we didn't get to see. Which was basically everything beyond Midgard. And if I remember correctly that was when the game really started. So they still got big decisions to make concerning the world map, many, many little things that happen there which were kind of optional but important in the 97 edition (like Fort Condor for example) and the total lack of everything beyond Midgard leads me to believe that the full experience of a FF7 Remake is years and years away considering the speed at which Square operates. Now I don't really mind an episodic approach that much especially not if we get plenty of additional content compared to the original but I am kind of concerned that the wait between the episodes might make take a toll on the interest I'll have on this remake.

Considering the first part of the game is solely dedicated to Midgar, it isn't that concerning. The story pace definitely picked up after you leave Midgar, but most of the crucial story elements were set during your time in that city. It makes sense that they would want to expand on it even further.

Now, regarding the underlined section, how do you know this? Or are you just assuming and presenting it as factual?
 

samabam

Registered User
May 3, 2006
602
243
Munich
Considering the first part of the game is solely dedicated to Midgar, it isn't that concerning. The story pace definitely picked up after you leave Midgar, but most of the crucial story elements were set during your time in that city. It makes sense that they would want to expand on it even further.

Now, regarding the underlined section, how do you know this? Or are you just assuming and presenting it as factual?

It's purely conjecture because I havent seen anything beyond Midgard and taking into consideration how Square handled project progress in the last - well decade and more.
 
Status
Not open for further replies.

Ad

Upcoming events

Ad

Ad