Commander Clueless
Hiya, hiya. Pleased to meetcha.
- Sep 10, 2008
- 15,495
- 3,393
It's legitimately interesting because so much of Bethesda's player base has been focused on single player.
ESO (different developer I know, but same content) came out to mixed reviews so we shall see.
Sometimes I think developers see "Fortnite" or "Playerunknown's Battlegrounds" and the massive player base and potential dollar signs and jump to try and emulate whatever is hot.
The move towards Skyrim (which was all the rage) in DA:Inquisition and in ME: Andromeda by Bioware was a step backwards.
I liked both games but the story was sacrificed in a way that diluted the series.
It is odd, considering variety is the spice of life. Instead of trying to bring around the next big thing, they play copy cat and hope to jump the cash cow.
If you can truly take something and innovate and improve upon it, by all means. Fallout 76 (assuming it is in fact a survival game) has potential for this by incorporating what makes Fallout great.
Side note, but I think the problem with ESO initially was that it was much too close to a WoW clone. They had a chance to make something similar, but different in their own popular world, but fell far short of it IMO. Haven't played since Beta, though...might be better now.
I'll say the same thing I said to one of my friends - I don't expect them to make the survival game I really really want - but IF they do - I have been craving a good survival game for a long time. You mentioned the Long Dark - I do have it, maybe I should break it out and give it a try. Anyhow, I'm cautiously hopeful for 76, but I'm keeping expectations low.
A word of warning - The Long Dark is slow. I mean VERY slow. As in almost no action save for getting attacked by the occasional scary animal.
It's almost like a survival management game more than a survival action game. The biggest threat is the cold.