Gardner McKay
RIP, Jimmy.
I can't lie, it looks good.That trailer admittedly got me hyped a little. I didn’t get BO4 so maybe I’ll pick this one up.
I can't lie, it looks good.That trailer admittedly got me hyped a little. I didn’t get BO4 so maybe I’ll pick this one up.
I vehemently disagree that MW3 and to a lesser extent WWII were stinkers. Advanced Warfare.. I couldn't agree more.
Ya’ll are nuts.
Advanced Warfare was the last COD that actually tried something daring and succeeded. Every other COD since has tried something and failed the execution (Black Ops, Infinite Warfare) or tried nothing and succeeded in executing it (WW2). AW was the last COD actually worth playing.
Granted, Advanced Warfare was blown out of the water by TitanFall in terms of raw quality, but it was still a solid game. Your game isnt trash just because somebody else did something similar, better.
MW3 was fine. It wasnt really Sledgehammer’s game. They picked up the ball when the Respawn guys peaced out, and shared development duty with Treyarch and Raven in an almost even split. They did well enough given the situation.
The truth is, the state of COD is less an indictment of the developers than it is the fandom. Several COD devs have at least had the balls to evolve the formula, its the trash fanbase than tantrums every time a new game deviates too far from a 2009 design doc.
The only interesting thing about this new COD is crossplay, simply for the ripple effects it could have through the industry.
I will 100% disagree that AW succeeded at anything. Also, I am not sure why developers automatically get credit for trying something new.
Who are you to say they aren't allow to like an existing formula? I've never understood this in about the gaming industry. If a vast majority of fans like the formula and it was a successful formula, why are they not allowed to be upset when the game drastically deviates from that formula and why are they trash?
I've never understood this in about the gaming industry. If a vast majority of fans like the formula and it was a successful formula, why are they not allowed to be upset when the game drastically deviates from that formula and why are they trash?
I will 100% disagree that AW succeeded at anything. Also, I am not sure why developers automatically get credit for trying something new.
Who are you to say they aren't allow to like an existing formula? I've never understood this in about the gaming industry. If a vast majority of fans like the formula and it was a successful formula, why are they not allowed to be upset when the game drastically deviates from that formula and why are they trash?
The short answer is, because it's horribly boring.
And that's just for consumers like me. For the poor ****s who would be tasked with essentially remaking the same damn game over and over and over and over and over and over (were it certain fans had their way) it's soul-crushingly boring.
Any fanbase (or subset thereof) that demands the property they love remain stagnant on account of an unwillingness to adapt is a trash fanbase IMO. Good fanbases want their favorite properties to evolve and grow, provide new challenges and experiences.
Rest assured, there was a large contingent of the COD fanbase after COD2, that was VERY displeased about the move away from precious World War 2 to the Modern Era, not to mention the seismic shift in the multiplayer toward progressive, experience-based, skill-unlocking, carrot-on-a-stick multiplayer that COD4 ushered in. And they were bad fans too, that Infinity Ward were right to ignore, even though COD and COD2 did very well and were very well-received.
And now the people that came into COD around Modern Warfare or MW2 have become the old men yelling at clouds.
Nobody is suggesting COD should be turned into a JRPG for the sake of novelty, but when people throw tantrums because they can't adapt to faster movement, or more vertical movement, or more character-based decisions, even though 90% of the damn game feels and plays exactly the same, it's ridiculous. Apparently that 10% worth of wiggle room the developers take for themselves to try and leverage their creativity, increase the skill-gap and push the genre forward is just TOO MUCH.
There's certainly room for discussion as far as execution of the ideas. But coming up with something new and failing to stick the landing is not reason to stop trying anything new and instead scurry back to the safety of remaking a 2009 design doc, again, 10 years later. If I wanted a 10 year old game in 2019, I'd be playing Modern Warfare remastered. But I'm not (and frankly, neither is anybody else), cause I put god knows how many hours into the original, had my fun, and was ready for some additions, evolutions, adjustments and overhauls.
And finally, the idea that if something is popular once, it will remain popular if remade forever, is nonsense. If that were the case, I and every other 90s kid would still be playing with Pogs. The opposite is true. You HAVE to evolve and progress over time to keep people playing.
And finally, the idea that if something is popular once, it will remain popular if remade forever, is nonsense. If that were the case, I and every other 90s kid would still be playing with Pogs. The opposite is true. You HAVE to evolve and progress over time to keep people playing.
And conversely, the idea that you need to drastically change something people love in order to keep it going is also nonsense because, you know, you changed it into something else.
Also, when did they remake Pogs?
They never remade pogs. Pogs were super popular, and they never changed, and then they disappeared because people got bored. Amazingly, just because something got popular, simply pushing the same product out there did not result in continued, sustained popularity. To the shock of nobody, new things overtook the old thing that didn't evolve or change in any way.
Not at all unlike how COD has been steadily losing ground to the likes of Overwatch, or PUBG, or Fortnite. In a shocking turn of events, the games that did something new and exciting, started taking attention and dollars away from the games that have been doing pretty much the exact same thing since 2007, with some very minor changes around the edges. Which left COD trying to play catchup and incorporate all the ideas from those new games as best they could... but obviously they were limited by the framework of the franchise, and the hissy fits of the fanbase.
The smartest play would be to do what made COD a juggernaut in the first place. Ignore the trends of the present, ignore the cries of the established fanbase, and build something that's ahead of the curve instead of riding just behind it. But they can't, cause lord knows if they do, there will be whining. Such loud, persistent whining.
I think they call that consumer feedback.
If they are willing to gamble losing the interest of existing fans in exchange for attracting new ones, that's their prerogative. It seems their attempts to do so thus far have had less than desirable results....at least, judging by their recent decisions and reports about not meeting expectations.
The short answer is, because it's horribly boring.
And that's just for consumers like me. For the poor ****s who would be tasked with essentially remaking the same damn game over and over and over and over and over and over (were it certain fans had their way) it's soul-crushingly boring.
Any fanbase (or subset thereof) that demands the property they love remain stagnant on account of an unwillingness to adapt is a trash fanbase IMO. Good fanbases want their favorite properties to evolve and grow, provide new challenges and experiences.
Rest assured, there was a large contingent of the COD fanbase after COD2, that was VERY displeased about the move away from precious World War 2 to the Modern Era, not to mention the seismic shift in the multiplayer toward progressive, experience-based, skill-unlocking, carrot-on-a-stick multiplayer that COD4 ushered in. And they were bad fans too, that Infinity Ward were right to ignore, even though COD and COD2 did very well and were very well-received.
And now the people that came into COD around Modern Warfare or MW2 have become the old men yelling at clouds.
Nobody is suggesting COD should be turned into a JRPG for the sake of novelty, but when people throw tantrums because they can't adapt to faster movement, or more vertical movement, or more character-based decisions, even though 90% of the damn game feels and plays exactly the same, it's ridiculous. Apparently that 10% worth of wiggle room the developers take for themselves to try and leverage their creativity, increase the skill-gap and push the genre forward is just TOO MUCH.
There's certainly room for discussion as far as execution of the ideas. But coming up with something new and failing to stick the landing is not reason to stop trying anything new and instead scurry back to the safety of remaking a 2009 design doc, again, 10 years later. If I wanted a 10 year old game in 2019, I'd be playing Modern Warfare remastered. But I'm not (and frankly, neither is anybody else), cause I put god knows how many hours into the original, had my fun, and was ready for some additions, evolutions, adjustments and overhauls.
And finally, the idea that if something is popular once, it will remain popular if remade forever, is nonsense. If that were the case, I and every other 90s kid would still be playing with Pogs. The opposite is true. You HAVE to evolve and progress over time to keep people playing.
Of course. Because they’re starting behind the 8-ball.
If they had done in recent years what they did with COD4 in 2007 (or 2005, when the actual decision was made), and pushed ahead of the curve rather than servicing established fans with what amounts to incrimental annual updates, they’d be in a much better spot.
But they didnt. They spent the better part of the last decade servicing (or milking, depending on your view) established fans rather than trying to once again set the paradigm for fps moving forward.
Ultimately that paradigm was set for them, by competitors, and now they are playing catchup.
This isnt surprising. By their own account, the former Infinity War heads (and now current and former Respawn heads) essentially had to beg and badger Activision to let them make COD4 instead of another WW2 COD. So Activision pushing for a return to more of the same is unsurprising. Catering to the established audience is always the easiest decision and rarely the best.
I'd be cool with them reverting back to that kill streak systemMy issue with COD games is they littered it with gimmicky kill streaks (robots, RC cars, drones) and they made a bunch of killstreaks which just encourages people to camp. The COD 4 format worked the best: UAV, Airstrike, Chopper. That's it. I can't even play team deathmatch or kill confirmed on the newer games because of the camping kids trying to get killstreaks hiding in corners.
I don't think the vast majority would be too happy.I'd be cool with them reverting back to that kill streak system