Shareholders and revenue targets/financial disclosure. Pretty much every major AAA game is published by a publicly traded company. MS could probably do it often as their games division is by far the least important to the company's overall economic outlook than most companies in the gaming industry, and gamepass as a subscription service stops it from killing sales on a game not marketed well. AAA games are closer to blockbuster movie releases than albums, and you would never see a big-budget movie shadow-dropped. This is especially true for new IP with huge marketing budgets. Like if investors believe Tears of the Kingdom is coming out this year, and it doesn't it could damage the outlook on Nintendo, same applies to Sony if they don't meet their target of fall 2023 for Spider-Man. As those games don't only move units, they move consoles bringing in more active users.If I worked at a studio and it was up to me, I'd just never announce a date. Do the teasers and showcases and whatnot to build hype, but just never actually say when it's coming out. Then drop it and be like "It's out next week, f***ers!"
If it worked for Bowie, Beyonce, Radiohead, Kendrick Lamar, etc. why wouldn't it work for video game studios? Stand out from the crowd that constantly delays, delays, delays.
God of War Ragnarok set the bar extremely high for having so few (if any) major bugs at launch. Other studios are taking note and following along.Disappointed as this is one of the big titles I'm looking forward to this year, but would rather the game come out as close to complete as possible than be a buggy mess at launch.
Shareholders and revenue targets/financial disclosure. Pretty much every major AAA game is published by a publicly traded company. MS could probably do it often as their games division is by far the least important to the company's overall economic outlook than most companies in the gaming industry, and gamepass as a subscription service stops it from killing sales on a game not marketed well. AAA games are closer to blockbuster movie releases than albums, and you would never see a big-budget movie shadow-dropped. This is especially true for new IP with huge marketing budgets. Like if investors believe Tears of the Kingdom is coming out this year, and it doesn't it could damage the outlook on Nintendo, same applies to Sony if they don't meet their target of fall 2023 for Spider-Man. As those games don't only move units, they move consoles bringing in more active users.
Also, the most infamous shadow-drop in video game history, is one of the biggest disasters of all time in the gaming industry. They shadow-launched Sega Saturn in North America (it was already out in Japan) and retailers had no idea what was going on. Now, with a ton of video game purchases being digital it won't impact them to the same extent, but I do think the industry's retail partners would like more of a heads up than a week (Best Buy, Gamestop, Amazon, etc), and if you need to communicate that info to that many parties things will leak anyway.
Sony's games have generally been pretty polished (same with Nintendo first party), at least for console launches (some of the PC games have had issues with shaders at launch). If anything, no studio/publisher wants to be the CDPR with a CyberPunk level launch more than they are aspiring to be SIE Santa Monica. I don't think many studios have the same expertise as Santa Monica or the same budget behind it. This is a game with likely a big budget and Respawn has a ton of talent but EA overall doesn't exactly have a reputation of overly polishing games.God of War Ragnarok set the bar extremely high for having so few (if any) major bugs at launch. Other studios are taking note and following along.
EA started to turn that around with their last few releases (FIFA 23 and Dead Space). I'm curious if they can sustain that. The game's devs are committed to making sure that everything is polished.Sony's games have generally been pretty polished (same with Nintendo first party), at least for console launches (some of the PC games have had issues with shaders at launch). If anything, no studio/publisher wants to be the CDPR with a CyberPunk level launch more than they are aspiring to be SIE Santa Monica. I don't think many studios have the same expertise as Santa Monica or the same budget behind it. This is a game with likely a big budget and Respawn has a ton of talent but EA overall doesn't exactly have a reputation of overly polishing games.
I want this game to be as good as possible, and I'm sure individual developers at the Respawn want that. It's rarely internal developers rushing something out the door. It's management. Thankfully, Respawn for the original game was able to convince EA to say screw the costs and let us use Unreal, instead of Frostbite. And, EA seems to have slightly deviated from their view of single player games after the success of Fallen Order. I haven't played Deadspace and while nothing gamebreaking, I believe it launched with some graphical issues that digital foundry touched on.EA started to turn that around with their last few releases (FIFA 23 and Dead Space). I'm curious if they can sustain that. The game's devs are committed to making sure that everything is polished.
people need to know release dates to know when they'll start playingIf I worked at a studio and it was up to me, I'd just never announce a date. Do the teasers and showcases and whatnot to build hype, but just never actually say when it's coming out. Then drop it and be like "It's out next week, f***ers!"
If it worked for Bowie, Beyonce, Radiohead, Kendrick Lamar, etc. why wouldn't it work for video game studios? Stand out from the crowd that constantly delays, delays, delays.
It's not an exact analogy, sure, but I don't think what I'm suggesting is as much of a "shadow-drop" as some of those albums were either. As I said, still do the showcases and trailers and whatnot, but just don't announce a release date until you are 100% sure it is ready to release.Shareholders and revenue targets/financial disclosure. Pretty much every major AAA game is published by a publicly traded company. MS could probably do it often as their games division is by far the least important to the company's overall economic outlook than most companies in the gaming industry, and gamepass as a subscription service stops it from killing sales on a game not marketed well. AAA games are closer to blockbuster movie releases than albums, and you would never see a big-budget movie shadow-dropped. This is especially true for new IP with huge marketing budgets. Like if investors believe Tears of the Kingdom is coming out this year, and it doesn't it could damage the outlook on Nintendo, same applies to Sony if they don't meet their target of fall 2023 for Spider-Man. As those games don't only move units, they move consoles bringing in more active users.
Also, the most infamous shadow-drop in video game history, is one of the biggest disasters of all time in the gaming industry. They shadow-launched Sega Saturn in North America (it was already out in Japan) and retailers had no idea what was going on. Now, with a ton of video game purchases being digital it won't impact them to the same extent, but I do think the industry's retail partners would like more of a heads up than a week (Best Buy, Gamestop, Amazon, etc), and if you need to communicate that info to that many parties things will leak anyway.
Uh what? I'm talking about albums, not concerts. A concert is a 1 night thing that people do need to plan for. An album, much like a video game, will still be there in the days, weeks, months, and even years ahead.people need to know release dates to know when they'll start playing
even the concerts you listed have dates. They can change and be flexible, but most of the time they usually have a set date. Like, for Bruce Springsteen last year when the tickets were announced, they opened up tickets for some date in March next month.
If I worked at a studio and it was up to me, I'd just never announce a date. Do the teasers and showcases and whatnot to build hype, but just never actually say when it's coming out. Then drop it and be like "It's out next week, f***ers!"
If it worked for Bowie, Beyonce, Radiohead, Kendrick Lamar, etc. why wouldn't it work for video game studios? Stand out from the crowd that constantly delays, delays, delays.
I'm not sure they are allowed to do that, I mean I don't see why they wouldn't be but it never happens so maybe It's not
This seems to be a serious recurring problem right now. I want to play this day one, and if the issues are crippling I may just play it on PS5. Although, I would hope a 3080ti/13600k would be able to play it solidly at 1440p. And, I feel this is the first real big AAA Unreal 5 game.Star Wars Jedi: Survivor appears to have major CPU and VRAM optimization issues on PC
According to reports, Star Wars Jedi: Survivor currently has major CPU and VRAM optimization issues on PC.www.dsogaming.com
The article mentions that a 4090 with 24GB VRAM and a 5900X couldn't maintain 50fps at 1440p and that 18GB of VRAM was allocated, so I wouldn't expect a 3080 Ti with 12GB of VRAM and a 13600K to play it solidly at the same resolution and settings. Of course, that's probably at native resolution and Ultra settings, so you could lower settings to make it play better, but you might have to lower them more than you're used to.This seems to be a serious recurring problem right now. I want to play this day one, and if the issues are crippling I may just play it on PS5. Although, I would hope a 3080ti/13600k would be able to play it solidly at 1440p. And, I feel this is the first real big AAA Unreal 5 game.
weird this sounds like Cyber Punk, seemed to be getting great reviews and then this stuff starts coming out. I never pre-order any game really (unless its like a port of something such as Hades to PS5 prior to me having a PC or a Switch). I hope this stuff is fear mongering but I'll obviously gonna wait for the digital foundry breakdown of this. I have a big backlog of Steam Sales, Gamepass options and just started Horizon Forbidden West: Burning Shores DLC, so I'm in no rush, but I hate the trend of games being released to meet a target date just because they can use live updates as a patch. While, I love games can fix bugs compared to the cartridge or pretty much anything up to the PS3 era, if a game was broken, it was broken. It was nice to be able to fix things that may have been missed, but it's increasingly becoming buying a game in beta at full price.The article mentions that a 4090 with 24GB VRAM and a 5900X can't maintain 50fps at 1440p and that 18GB of VRAM was used, so I wouldn't expect a 3080 Ti with 12GB of VRAM and a 13600K to play it solidly at the same resolution and settings. Of course, that's probably at native and Ultra settings, so you could lower the settings and use DLSS to make it play better, but you might have to lower them more than you're used to. Also, it uses UE4, not UE5, which makes you wonder what the excuse is, since Atomic Heart and Dead Island 2 are both recent, late UE4 games that run rather well.
FWIW, I'm reading that this game doesn't run well on consoles, either.
weird this sounds like Cyber Punk, seemed to be getting great reviews and then this stuff starts coming out. I never pre-order any game really (unless its like a port of something such as Hades to PS5 prior to me having a PC or a Switch). I hope this stuff is fear mongering but I'll obviously gonna wait for the digital foundry breakdown of this. I have a big backlog of Steam Sales, Gamepass options and just started Horizon Forbidden West: Burning Shores DLC, so I'm in no rush, but I hate the trend of games being released to meet a target date just because they can use live updates as a patch. While, I love games can fix bugs compared to the cartridge or pretty much anything up to the PS3 era, if a game was broken, it was broken. It was nice to be able to fix things that may have been missed, but it's increasingly becoming buying a game in beta at full price.