TToN was a 2017 game but it was part of the kickstarter old school wave. It went too far in the game as a novel direction though
. It certainly has some dialog choice elements and decisions and all that. But it's VERY self serving in its prose in a lot of places. The game had some clear problems in development like lack of editors, time constraints, resource misallocation, and on and on. PST is practically punchy in comparison.
TToN has huge pacing problems, combat that's a great idea in concept but horribly executed in terms of quantity (too little) and they clearly ran out of time as most of the interesting combats are early. The Combat in Tides was originally supposed to be infrequent but massively important and solvable in many different ways not just smacking the other side. The first maybe 5-6 major combats pull this off (called Crises). The latter ones mostly don't.
I will say it's worth playing, though a lot of hard core PST fans disagree (I'm not actually one of those FWIW). Also you learn what to speed read and what not to. It's kinda like a Tom Clancy novel in that way
The parts of Tides that are well written are interwoven with the bad parts though which makes it feel disjointed sometimes. It's not a game for long play sessions.