The last few games you beat and rate them IV

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aleshemsky83

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Anyone play “Hellblade: Senua’s Sacrifice”?
The gameplay interestingly is like God of War except if Kratos had zero abilities and power ups other than attack and dodge.

I never had an issue with targeting and tbh the story didn't really speak to me personally, but I still enjoyed it for the voice acting and the cinematics.

edit: Oh i forgot, like half the gameplay is terrible puzzles. I dont know why I forgot that but yeah all the puzzles suck.

edit 2: also the final boss is garbage. Saying why its garbage would be a spoiler though. Did I even like this game? I think I did at least.
 
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The Mars Volchenkov

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Control - 8.5/10

Loved it but my issues were really navigating that damn map and when you die, you basically get pushed back to your last control point and have to re-do some things. The Ashtray Maze was incredible.

I think I liked Quantum Break just a little more, and Alan Wake is still my favorite of Remedy’s.
 

GlassesJacketShirt

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Superhot: Mind Control Delete (PC)
Developed by Piotr Iwanicki

So I'm currently 30 minutes into the 2h 30m ending, something to do with thinking back on the experience something something I don't care. Superhot is a fun little toy that ended up running out of tricks well before game's end, and MCD stretches the loop beyond the breaking point with reused assets and pretentious nonsense.

It was a free expansion pack, I'm not gonna bitch and moan about it being pretentious.........but I'm a little pissed I have another 2h 27m to go before the ending's complete.

Score: Free/10
 

Unholy Diver

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AC Valhalla 8/10

My first AC since AC3, enjoyed the game quite a bit, the setting and playing as a viking was a nice change, I felt it was a bit long, I put 90 hours into it and only did some of the side stuff, I could easily see this going to 150 hours if you did everything
 

explore

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Jun 28, 2011
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Cyberpunk 2077 - 8.5/10

First RPG I finished in years. Was buggy at times and had to use tweaks off of github to get it to run smooth, but darn if the graphics weren't beautiful. I did multiple play throughs and got through almost every ending. Worth what I paid for it, and it's a good value if you can get it for $35-$40

Games I still need to play:

Death Stranding: Started it and have been having a hard time getting myself to play it because it's not a straight-forward shooter
Witcher 3: Launched the game, need to finish
Red Dead Redemption 2: Bought the game, haven't even launched it
 

Soldier13Fox

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Cyberpunk 2077 - 8.5/10

First RPG I finished in years. Was buggy at times and had to use tweaks off of github to get it to run smooth, but darn if the graphics weren't beautiful. I did multiple play throughs and got through almost every ending. Worth what I paid for it, and it's a good value if you can get it for $35-$40

Games I still need to play:

Death Stranding: Started it and have been having a hard time getting myself to play it because it's not a straight-forward shooter
Witcher 3: Launched the game, need to finish
Red Dead Redemption 2: Bought the game, haven't even launched it

RDR2 is amazing. Although I kind of bounced off it pretty hard the first time I tried to play it, when I returned several months later I couldn't put it down. Probably my favorite game of all time. However, it is both extremely boring and exciting in equal parts. I've been debating another playthrough, but I'm not sure how I feel about the replayability considering I'm not a huge fan of just wandering around doing nothing and ignoring story.

Death Stranding is a different beast. I'm not entirely sure how I feel about it.

Witcher 3: I'm in the same boat. Started it but have never finished. I think at this point it's just too much game with all of the DLC for me to devote time to.
 

explore

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Jun 28, 2011
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RDR2 is amazing. Although I kind of bounced off it pretty hard the first time I tried to play it, when I returned several months later I couldn't put it down. Probably my favorite game of all time. However, it is both extremely boring and exciting in equal parts. I've been debating another playthrough, but I'm not sure how I feel about the replayability considering I'm not a huge fan of just wandering around doing nothing and ignoring story.

Death Stranding is a different beast. I'm not entirely sure how I feel about it.

Witcher 3: I'm in the same boat. Started it but have never finished. I think at this point it's just too much game with all of the DLC for me to devote time to.

The issue is motivating myself to get into a potentially long game. With all of these remaining games I feel like have to just force myself to start playing it and finish the game as quick as possible--at least for the first play through

Death Stranding is just a polarizing game because it's not a traditional "fight bad guys" game and there's a lot of just living life and appreciating your surrounding moments in the game, but I think it'll be rewarding if I manage to finish it
 
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Unholy Diver

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The issue is motivating myself to get into a potentially long game. With all of these remaining games I feel like have to just force myself to start playing it and finish the game as quick as possible--at least for the first play through

Death Stranding is just a polarizing game because it's not a traditional "fight bad guys" game and there's a lot of just living life and appreciating your surrounding moments in the game, but I think it'll be rewarding if I manage to finish it

I've done the same thing with some of my longer games, put them off as I didn't want to get into one that will take over a month+ to finish, at some point I just plowed through some of them

Death Stranding is certainly a horse of a different color, it takes a little bit to get going, but I felt once you get to the 10-15 hour point it really picked up to the point of it being hard to put down
 
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explore

I was wrong about Don Granato and TNT
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I've done the same thing with some of my longer games, put them off as I didn't want to get into one that will take over a month+ to finish, at some point I just plowed through some of them

Death Stranding is certainly a horse of a different color, it takes a little bit to get going, but I felt once you get to the 10-15 hour point it really picked up to the point of it being hard to put down

I'm only at the 2-3 hour mark of the game, so I guess I'll try to power through to the 10-15 hour mark and re-evaluate then
 

Andrei79

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Jan 25, 2013
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Started replaying single player games in October.

GTA V: solid 9/10.
DOS2: a masterpiece. Easily my favorite RPG of all time, displacing Baldur's Gate 2 and KOTOR. 10/10.
Ghost of Tsushima: excellent game, though relatively bland in the sense that its like a very well made assassin's Creed. The combat is easy even on the hardest difficulties. 8/10.

Games I'm currently playing:
Cyberpunk2077: just took a break at the 40 hour mark. There are some really great moments, while other aspects are lacking. I'm going with an 8/10 for now and waiting for it to be patched further.
Breath of the wild: made me stop playing Cyberpunk altogether. 10/10, just can't stop playing it. The only thing is it gets a bit too easy too early.

I received 250$ of steam gift cards for Christmas too. Bought a ton of games. Modded the hell out of Fallout New Vegas and Skyrim SE. Never played them, but tried them just to get a feel and I think I'm going to have some great games to look forward to once I finish botw. Bought RDR2 as well.
 
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Ceremony

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PixelJunk Monsters 2 (PS4, 2018)

PixelJunk Monsters 2 is, unsurprisingly, the sequel to PixelJunk Monsters. A standard tower defence game, you play as Tikiman who has to build towers to attack waves of monsters that try to reach his house and all of the baby Tikimen, which are called Chibis. As you complete levels you unlock new ones, as well as new towers to use.

I like tower defence games. Always have. There's something deliberate and exacting about them which appeals to me. Figuring out how the towers work, finding the best place to put them on the map to cover as much area as possible and upgrading them as the level goes on, it's all here. You move Tikiman around the map, building towers on the locations where trees are. There are three different types of tower - ground, air, and all-round. Waves of enemies vary, but the counter at the top of the screen shows you which type is coming up next.

The overall aesthetic of the game is similar to the first, though from what I remember that was 2D. You can switch between the overhead view and a ground-level view of Tikiman and any monsters near him, but there's not much point in this. The camera controls in fact feel like there's too much choice. After I got to the top-down view I left it at that, but moving around felt quite counter-intuitive to start. Once you get used to it though the bright, varied colours and irritatingly pleasant music make the game quite relaxing to sit and play. This is ironic given how frustrating it can be when you think you've got a perfect set-up, only for a single monster from wave 15 to make it through your defences.

In terms of gameplay, it's quite straightforward. Although there are lots of powerful, specialised towers you can unlock to buy, I'm pretty sure you can make it through the whole game using the basic Cannon/Arrow/Anti-Air towers, even on the hardest difficulty of the three available. A couple of the more powerful options can be useful, but given the price of the starting options it's barely worth it. You get coins to buy them and gems to upgrade them from killing monsters, and you can also upgrade them by having Tikiman stand next to them doing a dance. By the time you reach the end of stages you should have earned enough coins to completely line the paths, making the game a procession.

You can also buy fruits with your gems, or find them in the levels by running over trees. Fruits are another way to attack monsters, with effects such as slowing them down or setting off a large explosion when they touch the fruit. This second one is only really useful as a last resort. I can't for the life of me figure out the point in the Hasty Fruit, which makes enemies speed up. The fruit system feels a bit tacked on and underdeveloped, and I largely ignored them when I played.

The most irritating aspect of this game is the paths the monsters take. At the start of a stage you get shown a bunch of blue arrows on the ground, showing you the path they're going to take to reach Tikiman's house. Then two waves in a speech bubble pops up saying "Wait, it looks like they're taking another path..." and you get monsters coming in from all angles. Often a different type of monster for the variety of towers you've built, you end up scrabbling around trying to build something to catch them. This leaves a lot of stages feeling like trial and error is the only way to beat them, and that lessens the sense of achievement for me when I finally beat them.

It's also worth noting that rather than a menu there's an overworld you can move around in to select which level you want to play. This is unnecessarily complicated to move around in. The final area in particular is in a sort of volcano in the middle of the map, and the three stages in the area aren't all accessible from the same part. You have to finish 1, then go on a trip through several other areas to reach 2 and 3. Why? Why include this area at all, and why make it this awkward to navigate?

All in all, a pleasant way to spend what the internet tells me is close to fifty hours. That can't be right. There's not that much content here, even with the DLC and the random missions you can play and the weekly trials and the possibility of co-op. Oh well. I had fun and I still play it occasionally even though I finished it weeks ago, that's about as high as praise can get.
 

Frankie Spankie

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Cat Quest - 7/10

Cat Quest is a cute little action RPG. There's plenty of cat jokes and references to other games in there. It's a very casual game that you can beat in a few hours. I finished it in 3 hours. It was enjoyable for sure. If you're looking for something casual, give it a go.
 
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Unholy Diver

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Resident Evil 3 - 8/10 Remake of the 1999 game - I never played the original as I skipped some entries thru the series for one reason or another, greatly enjoyed this version, had the classic RE feelings of dread throughout, game looked great on the newer console. Very good game albeit pretty short, I think I finished just a hair under 7 hrs, so I probably wouldn't pay full price ( I didn't) but its worth snagging on a discount
 
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Tw1ster

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Bloodborne- 9.5/10

I bought this game at launch back in 2015 and lost the disc during a move and never revisited it. Picked it up on this past Boxing Day for $10.00 and achieved platinum last night. I’ve always dabbled in the souls series but never stuck with it until Sekiro pulled me in full force. I couldn’t stop thinking about and watching videos about Bloodborne during my whole play through. It is easily one of my favourite gaming experiences of all time. Gonna take a break, try Hollow Knight before revisiting the dlc and possibly moving onto Dark Souls III
 

Unholy Diver

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Astro's playroom 9/10

Pack in game with PS5 that acts as a good platform to show off the capabilities of the PS5 and the controller and what all it can do, cute little game that can be completed in 4-6 hours
 

Frankie Spankie

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Feb 22, 2009
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Cyber Shadow - 8/10

Cyber Shadow is basically an homeage to the original Ninja Gaiden games. It's old school in pretty much every way. It's really fun, the mechanics are tight, and you can feel like you're speed running late in the game with some of the abilities. I found myself being more successful trying to rush through some areas than taking them slowly. Overall, if you like retro platformers and want something new like the original Ninja Gaiden games, give this one a go.
 
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Dolemite

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Diablo 3 -Bought it on sale and couldn’t put it down. It sucks you right in with a great story and doesn’t let up. Forgot how much I loved hack and slash games. 10/10
 

Ceremony

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Wreckfest (PS4, 2019)

I recently had cause to go through all of the video games I own for consoles I no longer regularly play. Of the 23 PlayStation games I still own, 14 involve driving or racing. My theory is that as a child it was easy for my mother to buy racing games without having to worry about the suitability of the content. I'm sure if I still had all the PlayStation and PS2 games I've ever owned that this theory would hold up, and if anything the ratio would be even higher.

One of the games in that pile is Demolition Racer, a game based around demolition derby contests and races. You have a range of cars, you have some tracks, you have a speed metal soundtrack and you get points for doing damage to your opponents which are multiplied by your finishing position to give you a score. Thinking back, it's a perfect formula. This is why I so closely followed the development and release of Wreckfest, which was on PC before console and which looked to carry over the fun and general sense of carnage I remembered from my childhood. The name of the game itself has even entered the modern sim-racing and real-life lexicon, with a pretty self-explanatory reason.

The result is a game which contains everything I could want it to and more. There's a range of tracks with dirt and tarmac surfaces. There are bottlenecks on several of those to facilitate close-contact. There are tracks that are a figure of 8 or feature sections where cars can be moving in two directions at once. There's a wide range of feasible and not so feasible vehicles, with ordinary cars as well as a lawnmower, a schoolbus, a combine harvester and a sofa, and that's even before the DLC options available. There are closed arenas too where the objective is just to wreck your opponents, and there's a level of detailed destructibility in the vehicles and the environments which is genuinely impressive in its depth.

The vehicles themselves are great too. There are several available for you to buy, upgrade and customise. The livery editor is a bit unintuitive but you can usually get the result you want. Each vehicle feels unique and there's a surprising amount of depth - in my limited expertise - to the handling and tuning models. Cars will behave differently on different surfaces, so there's a fair bit to think about when you're in a race. The upgrades also make a significant difference to your car's performance and can be added/removed when you want, so there's a lot of variety available. It would be nice to have saved setups, especially online, but once you understand how it works it's easy enough to navigate.

Why, then, am I so underwhelmed by a game I've followed for so long which has so much of what I could want in it? I'm still not entirely sure. There are plenty of gameplay options. For single-player you have a career mode where you can progress through various different championships, with the quality of vehicles you're up against increasing the higher you go. There are some special challenges thrown in here too, mainly including the special vehicles like the school buses and lawnmowers. They're great fun. There are a lot of events and if you play enough to earn credits you can buy a wide range of your own cars and upgrade them as you progress, so there's a definite sense of reward for your efforts.

The biggest problem with the single-player content is the difficulty. It comes in three levels - Novice, Amateur and Expert. To me, there's at least one step between being an amateur and being an expert. It would seem that way in the game too, with the first two levels being easy regardless of your car and Expert featuring a single rabbit at the front of the pack which you will not catch, no matter how good you are or how good your car is. You don't need to win every race to progress through the career since there are bonus targets for you to hit and you get rewarded with XP for causing damage to other cars, but it's still demoralising for a racing game to have such poor options for actual racing.

In online content there are daily, weekly and monthly challenges where you compete against the AI and amass a score which goes on to a leaderboard against other players and gives you rewards depending on how you do. From the few I tried they're on the more contact-oriented tracks, so this is great fun regardless of how you actually do. The regular online offers any race you want to create or can find. Winning here seems to be a complete lottery. Most of the time, even if your car is fully upgraded you'll be in a lobby with people who have DLC cars which are faster, so actual circuit racing won't produce any results. Any joy you might get from wrecking people in a game as detailed and as this is lost when it's random people you don't know and you're fighting over 8th while the leader is a minute up the road and crossing the finish line.

Aesthetically the game is good. Almost too good, and I think I know where my biggest problem with it is. I think my perception of the game before I played it is from watching streamers playing it with lots of friends and enjoying the inevitable carnage that ensues. You don't get that on your own. You get incredible detail. There are piles of tyres dotted around and each tyre is an object that will move. Most of the environment is destructible, and cars lose plenty of parts in crashes as well. The main downside to this is noticeably large loading times, but I can get over that. The problem is that for all the detail in the destruction and for how pretty the cars and tracks and various times of day you can race in (no weather), it somehow all feels a bit too clean. A bit too... inconsequential. I don't care about wrecking people I don't know online. Am I too used to games as a completion exercise? Am I too good at racing games now to view this as fun and get enjoyment from finishing mid-pack while breaking someone else's car in half? Does it matter when I can just start again anyway, and when nobody else is around to see what I do?

Well, that's what I think of Wreckfest. A game which has everything I could have wanted in it, but was underwhelming. Perhaps this experience has just taught me that I don't want to play a game like this, I want to be Jimmy Broadbent.
 

Frankie Spankie

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Bridge Constructor: Walking Dead - 7/10

I loved Bridge Constructor: Portal so I wanted to give this one a go. It's not as good IMO but still a good addition for more Bridge Constructor fun. This obviously takes place in the Walking Dead universe. I can't really speak for the story, I skipped through all of it because I just wanted to play the game for the gameplay. Unlike the Portal version, there are side objectives to complete each stage under a certain amount of resources. Unfortunately, in doing so, I feel like it encourages you to cheese it rather than actually building bridges at times. The last stage can actually be completed by just placing down like 4 planks to knock over the objective. If I wasn't focused on keeping it below a set amount of resources, I would have taken the time to build all sorts of bridges without even thinking of how to cheese it. A big change from the Portal version is there's a command system where you can tell characters to do certain things in certain locations such as use items or change directions. I just wish there was a way to make people wait at some of these key locations instead of forcing you to have them run back and forth because they always have to be moving.

Overall, Bridge Constructor: Portal was all about building. There was no penalty for building too much, you just had to make things strong. This one is about giving characters commands, limiting resources, and solving more physics puzzles (such as making barrels roll down towards targets.) The design is certainly different enough while the core gameplay is the same but I enjoyed the Portal version more. If you haven't played the Portal version, I'd recommend going for that one first. If you have and you want more, give this one a go.
 

Andrei79

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Just uninstalled Jedi Fallen Order after a game breaking bug. It's unacceptable that over a year after launch the game plays so poorly on PC, with stutters despite me having an RTX3070. I've seen similar issues with people on RTX2080tis. The game just isn't good enough for me to start over either. Really disappointed in Respawn.
 

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Just uninstalled Jedi Fallen Order after a game breaking bug. It's unacceptable that over a year after launch the game plays so poorly on PC, with stutters despite me having an RTX3070. I've seen similar issues with people on RTX2080tis. The game just isn't good enough for me to start over either. Really disappointed in Respawn.

How long would it take you to respawn in FO? I had to stop playing because it took 50+ seconds after every death for the game to reload and get me back into the action. It really sucked because the game looks and plays so awesome. Respawn times were such a killer though.
 

Andrei79

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How long would it take you to respawn in FO? I had to stop playing because it took 50+ seconds after every death for the game to reload and get me back into the action. It really sucked because the game looks and plays so awesome. Respawn times were such a killer though.

No, I can't say I had that problem, but I'm not surprised you did though. While trying to find a fix for my bug, I read abouf lot of people having significant issues on PC.
 

Unholy Diver

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Cyberpunk 2077 - 6.5/10

Played the PS4 version on a PS5

After all the hype the game was fairly disappointing, the story was pretty good, though it seemed like most dialogue choices were pretty meaningless. I feel like they just tried to jam too much crap in, you would start a mission and on the way to whatever you were doing, you would get multiple calls or messages for new side missions, cars that can be bought, and for every block you traveled there was a crime you could help the police with. I completed the main story and some of the side stuff, the game was ok but just did not pull me in the way the Witcher did, maybe it isn't fair to compare the two but CDPR hyped this one up like it was the 2nd coming so it's hard not to compare them. The game was somewhat buggy, though the bigger issue for me was crashes, I finished the game in about 31 hrs in 10-12 sittings, and it probably crashed 7-8 times

Maybe patches will fix the stabilities but even then the game to me is just so-so or ok at best. Not quite a Fallout 76 disappointment level but probably top 5 gaming disappointment for me
 
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