i1
Registered User
So it seems like Buffalo kicked up quite a stink this year in their awesome display of talent seeking ineptitude. It's as if every few years a different team decides to sell the farm and start over when they start getting old/losing depth: in the last decade Toronto, Edmonton, Florida, Colorado, Buffalo, Chicago, Pittsburgh, Tampa Bay, LA etc. have all wandered around the basement at one point or another to varying degrees of success. It's not necessarily a bad thing; drafting & developing is the difference between first and worst in the cap era, and sucking in the current system is a legitimate strategy for acquiring talent. You can't blame the GMs for exploring every avenue possible for improving, but it certainly makes for some terrible hockey and looks awful on the sport/brand.
The draft does serve a noble purpose in trying to give the best players to the teams who need them most, and the spirit of that should stay in place; however, it shouldn't be so easy that teams have a valid reason to aim for the dirt. So here's my idea:
- All playoff teams get a # of balls equal to their final standing; 16th seed gets 16 balls, 15th gets 15, 1st gets 1, etc.
- Non-lottery teams (17-25) get 2 balls multiplied by their standing; 17 gets 34, 18 gets 36, etc.
- Lottery teams (26-30) get 3 balls multiplied by their final standing.
30th gets 90, 29th gets 87, etc.
What makes this interesting is that the chances for each team to pick next is completely random. If Team X finishes 30th but the first three picks go to 10, 15 and 26, their chance of picking 4th is 10.83%. But if 29, 24 and 20 go, it's 11.86%. Still comparatively good, but if a GM destroys his team for a ~10% chance at a non-guaranteed top five pick every year he probably wouldn't last in the league very long. The lottery would be pretty damn intense every year; I don't how to run a simulator but it would be very interesting to see how the picks would pan out over the long run.
Thoughts?
The draft does serve a noble purpose in trying to give the best players to the teams who need them most, and the spirit of that should stay in place; however, it shouldn't be so easy that teams have a valid reason to aim for the dirt. So here's my idea:
- All playoff teams get a # of balls equal to their final standing; 16th seed gets 16 balls, 15th gets 15, 1st gets 1, etc.
- Non-lottery teams (17-25) get 2 balls multiplied by their standing; 17 gets 34, 18 gets 36, etc.
- Lottery teams (26-30) get 3 balls multiplied by their final standing.
30th gets 90, 29th gets 87, etc.
What makes this interesting is that the chances for each team to pick next is completely random. If Team X finishes 30th but the first three picks go to 10, 15 and 26, their chance of picking 4th is 10.83%. But if 29, 24 and 20 go, it's 11.86%. Still comparatively good, but if a GM destroys his team for a ~10% chance at a non-guaranteed top five pick every year he probably wouldn't last in the league very long. The lottery would be pretty damn intense every year; I don't how to run a simulator but it would be very interesting to see how the picks would pan out over the long run.
Thoughts?