Leafs at Knight
¯\_(ツ)_/¯
Big feeling this game is going to suck. Pretty much a guarantee it's going to be filled with bugs and glitches, and I can't justify paying $80 for basically one mode.
I'm one of those people who would have loved to had a co-op mode, but I certainly never campaigned for it. I just resigned myself to the fact that a decent co-op mode that didn't ultimately take away from how I wanted the single player game to be likely wasn't going to happen. For me, the single player experience in these games definitely trumps any kind of multiplayer mode, and I tend to think the majority of the FO/ES community is similarly minded.Seriously though, apart from the fact that you'll always be able to find someone who wants something, I don't think it's MMO TES/Fallout that some people were asking for, rather it was the ability to play the single player TES/Fallout games with their friends in a co-0p mode. And personally I say screw those people, it takes a ton of resources and design change to turn a single-player game into co-op, I'd rather they just avoid it.
I'm one of those people who would have loved to had a co-op mode, but I certainly never campaigned for it. I just resigned myself to the fact that a decent co-op mode that didn't ultimately take away from how I wanted the single player game to be likely wasn't going to happen. For me, the single player experience in these games definitely trumps any kind of multiplayer mode, and I tend to think the majority of the FO/ES community is similarly minded.
Big feeling this game is going to suck. Pretty much a guarantee it's going to be filled with bugs and glitches, and I can't justify paying $80 for basically one mode.
Yea one mode wasn't the right term. $80 for only an online coop mode which can be played solo but you're going to have a bad time, isn't really worth it. The other games you can put hundreds of hours into it and still find new things/ways to play, and we're able to mod the shit out of it.Wait for it to go on sale. It's a Bethesda game, it'll be half off in a couple months.
Also, the main series games are all only "one mode" too, so I'm not sure how that's a knock.
If I ever get it, it'll be on PC.I was pretty sure I'd be a full pass on this one with it being an online game, but if there is an active HF group I may end up getting it down the road. I assume PC will be the larger crowd here?
I'm one of those people who would have loved to had a co-op mode, but I certainly never campaigned for it. I just resigned myself to the fact that a decent co-op mode that didn't ultimately take away from how I wanted the single player game to be likely wasn't going to happen. For me, the single player experience in these games definitely trumps any kind of multiplayer mode, and I tend to think the majority of the FO/ES community is similarly minded.
I wouldn't have minded the old style connect with friends, and let one host the game on his computer while everyone else connects via internet/LAN kind of multiplayer. I don't know how that works on console though - when I think of games like this, I sometimes forget that they're not really PC-centric.Yeah I wouldn't want to take away anyone's fun, I just don't think it's feasible to do this with Elder Scrolls/Fallout without impacting the single player game, and I don't think a lot of the people wanting it realize that.
I could be wrong but I'd think to have the power to run one of these games with multiple people you probably couldn't do it on a lone console/PC but need some good servers, because you're looking at expanding the range of the active player bubble for each person in there. To justify running servers to play it though you need to have a lot of people on it make it an MMO, and when you go that direction the game design changes. I haven't been able to play it from what I understand ES:O is more MMO and less a TES game with other people.
However taking a look at Fallout 76 I do feel they're getting close to the mark.
Watching Twitch streams of it, I can see what they were trying to do. But if they had simply put their efforts into a Borderlands-like Co-op in the Fallout universe, they probably would have been much more successful.
Welcome to 5 reasons not to use an engine that you made entirely open and provided all the tools needed to mod that engine in an online game. Oh and how to entirely not secure anything for your users.
I am as much a Fallout and Bethesda fan as everyone else, I've sunk around 4000 hours into Fallout4 and have been making mods for about 2 years. So when I got into the PC Beta and it allowed me to download the client and files, I started playing with them.
Number 1: There are no server checks to verify models or file integrity. Want to make trees smaller, or player models bright colors to see them easier? Go right ahead, here are the tools to do it!
Number 2: Terrain and invisible walls/collision is client side! Want to walk through walls? Open up that beautiful .esm file and edit it. The server doesn't care or check!
Number 3: Want to save money on server hardware and make ping a little more manageable? Go ahead and open up client to client communication but don't encrypt it or obfuscate it in anyway. Open up Wireshark while playing and nab anyone's IP you want! Send packets to the server to auto use consumables, all very nicely and in plain text! Even get health info and player location, why waste time injecting the executable and getting nabbed by anti-cheat when you can get all info from the network!
Number 4: Want to grief people and be a God? Go ahead and keep looping the packet captured in Wireshark reporting you gave full HP. Why would the server care about something as little and not game breaking like this?!?! It's a great idea to let the client tell the server it's state and the server not check anything it's being told! The possibilities with this are endless and probably able to just give yourself items by telling the server you picked it up!
Number 5: Someone in your game being mean? Again have Wireshark? Well let's just forge a packet with the disconnect command in it and knock them offline!
In conclusion: Bethesda should not have just made Fallout76 by throwing mods on it from Nexus and sold it as a new game. Have fun in the wasteland gamers.
4000 hours into Fallout 4?! How? That game was boring beyond belief.
76 just seems like a buggy, ****ty version of Rust. It's basically just a griefing simulator.