During the development of Star Wars: Battlefront II (read our review), developer DICE began work on a mode that played like Overwatch and featured a similar business model to Blizzard’s team-based hero shooter, according to sources familiar with the production (who asked that I not print their names or titles to protect their employment). The mode would have focused on teamwork and squad composition, and — more importantly — it would have favored cosmetic items like hero costumes in its loot boxes over perks and weapons. Most of these ideas were dropped from Battlefront II due, at least in part, to a request from Disney’s Star Wars division Lucasfilm.
I don’t know why Lucasfilm would ask EA not to pursue a cosmetics-heavy Overwatch-like mode. Lucasfilm gaming boss Douglas Reilly told me during a conversation this week that canon isn’t a concern when it comes to what goes into a loot box. So that’s probably not the problem. And even if Disney did have good reasoning, EA should’ve known it wouldn’t get away with this. But whatever the origin for this decision, fans should look to see how Battlefront II’s business model changes moving forward.
Star Wars: Battlefront II almost had way more Overwatch-style hero skins