Not really though. The DLC pass for Fallout 4 was very good value even if only two of the expansions (Far Harbour and Nuka-World were worth it). Looking back at Oblivion, Fallout 3, and Skyrim, the only really questionable DLCs were Horse Armour and the two mini-ones in Skyrim. Lootboxes are much worse because they're pay-to-win unless the loot is cosmetic only.
I've seen. It seems the writers had a coherent idea for a story and then DICE went "nah we don't want our designers and coders wasting time on that."
I've been really busy so I haven't got a chance yet. Just 4 hours is so disappointing. I actually really liked BF1's campaign (even if it was horribly ahistorical), and was upset it was so short. But what I've read suggests the campaign falls off a cliff halfway through, as if they had to cut out more than half of their material
Nobodies an angel, and they're not your friend because it's a service-client relationship at best, and a producer-consumer relationship at worst, but companies get a reputation as just looking to exploit you for your ducats when I don't think that's true. Paradox' criticism mostly comes from a Gamergate-esque crowd who is mad that DLC (which will have had far more man-hours put into it than the base game by the third or fourth major release) isn't free. Stellaris is getting a massive free update, the scale of which I've never seen outside a MMO.
Broken games exaggerates Bethesda's track record a little much. In general, open world games have clearly lower performance than linear games and shooters. Now some of the bugs in Bethesda games particularly bother me, but that's the nature of the beast. On the review side, I think developers need to be MUCH more careful about how they handle reviews. EA fumbled ME:A's review structure with early access unbelievable bad by allowing loud and angry voices to effect review scores. To me, reviews should only come out after release. No embargos, just literally don't give the game out until release day. **** technology media, they suck on the mobs teat way too much. Even outside games, where major technology outlets are very afraid of giving Apple products bad press due to how vocal and powerful Apple's loyal followers are.