Yeah, I heard Persona is easily a 100+ hour experience, which easily makes it worth the money..especially at $35. Far too many AAA titles are 12-20 hour experiences now it seems. The P5 scores are almost unanimously great. Wanted to buy it awhile back but was waiting for it to go on sale. That and my backlog is ridiculous.
As for Berseria, I’m a fan of the Tales series but Zestiria was a bit of a letdown. Was a decent game but something just felt off. Berseria sounds like it was a nice return to form.
What? There are places on the map you can quick access
Yeah, there is no way I would have ever wanted and enjoyed Persona by doing a day-by-day guide which would have turned the game into a chore for me.Maxing every social link in your first Persona game without using a day-by-day guide would be borderline wizardry, tbh. Even having played the other games multiple times I didn't manage to max out everybody in P5. I got everybody to 10 except for the gun guy, who I got to 8 before I had the same realization that you did.
I am not saying the game sucks or anything like that, it still will go down as one of the best games I've ever played. However, that doesn't mean I can't be disappointed as well. I just think that how the game is made and how it is supposed to be played you should have enough time to max all your confidants. Now if I was going to give my review of the game here, I would prefer that in Persona 6 you have way less confidants and spend that time in game development to create deeper relationships with your teammates if that makes sense. For example, if you get in a relationship nobody knows who you're dating which actually takes away from the storyline. I get that they do that for you to potentially date everyone, but again it's quite superficial in the end. Get rid of at least 8 confidants and make the other individual stories deeper and perhaps tie it in with the main storyline if possible. That, and make your player model move much more fluid while also getting rid of at least 40% of invisible walls. I would also like the stealth features to be improved.I certainly didn't max every social link in my playthrough. Heck, I didn't even realize how to unlock one until almost the last month.
It didn't ruin my appreciation for the game one bit, even though I'd have liked to max them all out.
You saying that the the ratings I have now will carry over into the new game? If so, that makes it much easier to deal with. You'll just need to unlock the characters again, correct?I didn't get every social links maxed out on my first playthrough, BUT I did get all of my social stats maxed out, which do carry over into the NG+, so I don't ever need to worry about them again.
So you saying that my level 8 with Hifumi or whatever the chess player's name is won't carry over to NG+, even though there is nothing I could have done since I had to go back to the Mementos to change her mother's heart? Ughhh, that kills my desire to play another playthrough.Persona 5 NG+ carry-overs:
Levels do NOT carry over.
- Social Stats
- Inventory Items
- Money
- Compendium
- Personas (Have to resummon from compendium)
So you saying that my level 8 with Hifumi or whatever the chess player's name is won't carry over to NG+, even though there is nothing I could have done since I had to go back to the Mementos to change her mother's heart? Ughhh, that kills my desire to play another playthrough.
Ah okay, I was confused if SolidSnake meant the Persona levels or the confidant levels. That makes me want to continue the game even more then...I'm due a third playthrough of P5...
And yeah...even attempting to max out social links on your first attempt is a rookie mistake (did it with P4G). To be able to do that you'd be pushing a 100+ hour game even further.
Social stats carry over. Made completing the social links a relative breeze on my second playthrough.
I'll eventually get around to doing a 3rd playthrough of Persona 5 myself one day, but I'd like to do another playthrough of 4 and possibly 3 before I would do so.