I have lot of problems with the game, but combat is main one. I just dont like the fatigue thing they have going on, it really takes away from the feel of the game. Its really confusing and is awful at giving visual feedback to the player. Combat was the weakest link in wasteland 2 also, but its better than this one has. Its still fun, but not what it could have been.
But amazing game overall.
The funny thing about the stamina/HP system, as opposed to the plain HP systems of the past is the way in Pillars was supposed to prevent rest scumming. But I don't think it makes one bit of difference really in the amount I use resting. If anything it leads to extra reloading if you have a low HP character that goes down in combat. That low HP character still has full endurance so if you go into combat and run out of endurance you'll likely die. So instead of going back to "rest scum" you now "save scum" and reload if that particular character dies. Plus so many wizard, priest, and special abilities are per-rest that it still keeps that same pace.
Far as the visual feedback goes, what settings are you using? Because you can tweak that. If you set it to "show numbers" it works better.
I'm actually enjoying the combat more than I expected too though. I like the weapon variety and how classes aren't pigeonholed into specific weapons like AD&D. The Friend/Foe/All AOE concept is awesome. Also like having more active abilities per class so that when I'm pausing all the damn time I at least get to make interesting choices as opposed to simply picking a different enemy to attack. The one caveat to that is when you are stuck in engagement
.
I don't necessarily mind the engagement system but the counter attacks on disengaging are brutal on Hard. To the point that it isn't worth it most of the time.
I'm actually liking combat more than I remember Infinity Engine combat. But It's been awhile so I might have to give one of them a run after Pillars to refresh my memory. Never been a great fan of Real time W/Pause RPG combat but I'm finding Pillars better than the rest so far.