LA Noire? more like LA me.....
Didn't like the ending at all, too rushed.
It wasn't rushed at all:
[spoil]The ending was totally by design. This is the way a lot of books and movies used to end: on an abrupt, low note. If you've ever read
A Farewell to Arms, that's a great example of what I mean. The end of
L.A. Noire is very similar: a major character dies, but the world is largely indifferent to his suffering and the grief of those around him. Phelps' blood is used to oil the gears of LAPD's corrupt machine, by bringing a new DA to power.
Every character in this universe (with the possible exception of Kelso; still working on him) has a major quirk or flaw. Phelps is an adulterer, Rusty is a chauvinist, Biggs is anti-social, the list goes on. Part of what makes Cole's death such a significant moment is not just the death of the protagonist, but his view on his own demise, which is established throughout the story. He could have at least tried to save his life, but unlike the other characters, his need for self-preservation was overridden by his strong sense of justice, to the point that he willingly let himself be caught up in a flood and drowned. It was his penance for his failures at Okinawa, his adultery, everything he had done wrong was, er, washed away.[/spoil]
It's a fitting ending to an impressive little story, although the "Noire" part doesn't really kick into gear until the final act. It's more part noir film, part
CSI: Miami, but it's still quite good.
For anyone on the fence about picking it up, you should be warned that it's not quite like anything Rockstar has published before, although it may appear that way based on the 64 square miles of LA they've put together. You have to pay attention to detail, and serious critical thinking is occasionally required to connect the dots. There's nothing wrong with the game technically, so your experience will likely depend on how fond you are of the idea of a totally story-driven game.
I finished it a while ago, and frankly, I hope we see more games like this not so much from a technical standpoint as a narrative standpoint.