Osprey
Registered User
- Feb 18, 2005
- 27,345
- 9,850
I really enjoyed Skyrim, and I'll pick this up for sure... but it'd be nice to see Bethesda try something new. Elder Scrolls/Fallout on repeat is getting a bit stale. Fallout especially.
That's what they're doing with Starfield, their next game after Fallout 76.
The lack of console and save restrictions is really bad in a BethRPG because of bugs in the game, this is kind of obvious why this is an important detail. I also did not like sleeping limits on beds, that does not make sense and complete broke immersion for me. I also did not like the food system compared to how food was done in NV, in Fallout 4 it feels like it is built strictly around the cost of food items where as in NV it felt more organic as the value of food items did not directly line up with their use and had more to do with in game lore. I think ultimately comes down to I want survival to be immersive rather than just something to make the game mechanically harder. I don't mind if they make the game harder like Frostfall and Realistic Needs and Diseases in Skyrim, but they also made the game more immersive and paid respect to lore rather than harder for the sake of making things harder.
Have you played Kingdom Come: Deliverance yet? It has sleeping and food requirements that mostly contribute to immersion, rather than being nuisances. One thing that I like is its concept of sleep quality. You can sleep in any bed, even if it's just a hide on the floor, but higher quality beds heal you up faster and, IIRC, give you a temporary "rested" bonus to your stats. Simply sleeping longer isn't ideal because hunger increases while you're sleeping and you don't get the bonus.
It sounds complicated and like it'd be a bother, but it ends up not being because it feels realistic and not that restrictive. You can go a long time without sleeping or eating, especially if you don't mind a small "tired" or "hungry" unbuff, and it doesn't take many hours or amounts of food to get back to normal. For example, a loaf of bread or wheel of cheese will usually just about fill you up, whereas, in other RPGs, you'd need to eat dozens all at once to fill up or heal yourself. It's not perfect, but it's one of the best implementations of food and sleep systems that I've seen and convinced me that you can build them into a game, and on the standard difficulty, rather than tacking them on after the fact just to make things artificially harder for "hardcore" players.
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