Bjorn Le
Hobocop
So a 2019 release for Starfield is very possible then. Pre-production could mean a great deal of things, it doesn't preclude a 2020 or 2021 release however.
Anyone else get the feeling this was a "oops didn't expect the uproar from the Fallout76 announcement, so we quickly made this 30 sec teaser to show you that TES6 is coming, years from now"...?
Because I did.
It's likely 3-4, maybe 5 years away. In the meantime, I dabble in ESO, which - after a poor launch - became an absolutely fantastic MMO, with a distinct TES feel to it.
I think when Howard said a new generation of games I think he meant it's just a dawning of a new style of games from them. Fallout 76(online) and he said Starfield is a single player but I could see them adding a multiplayer to it if 76 is successful enough. I mean it is about space and I would imagine exploring(hopefully).
And then I'm sure they'll want to take it even further with ES6, hopefully I'm wrong and they'll make a couple offline games for every online game they make.
I think when Howard said a new generation of games I think he meant it's just a dawning of a new style of games from them. Fallout 76(online) and he said Starfield is a single player but I could see them adding a multiplayer to it if 76 is successful enough. I mean it is about space and I would imagine exploring(hopefully).
And then I'm sure they'll want to take it even further with ES6, hopefully I'm wrong and they'll make a couple offline games for every online game they make.
I think when Howard said a new generation of games I think he meant it's just a dawning of a new style of games from them. Fallout 76(online) and he said Starfield is a single player but I could see them adding a multiplayer to it if 76 is successful enough. I mean it is about space and I would imagine exploring(hopefully).
And then I'm sure they'll want to take it even further with ES6, hopefully I'm wrong and they'll make a couple offline games for every online game they make.
I think when Howard said a new generation of games I think he meant it's just a dawning of a new style of games from them. Fallout 76(online) and he said Starfield is a single player but I could see them adding a multiplayer to it if 76 is successful enough. I mean it is about space and I would imagine exploring(hopefully).
And then I'm sure they'll want to take it even further with ES6, hopefully I'm wrong and they'll make a couple offline games for every online game they make.
Bethesda saying pre-production doesn't mean they haven't started working on it in earnest. It only means that production isn't in full-swing yet.
I thought I was the only person who remembered GTA co-op... lol my best friend and I had some great times in co-op rampage missions...That's how I interpreted it. Almost nobody announces games for a console that isn't even announced yet (much less one that has been denied as coming anytime soon), and Bethesda definitely isn't the exception. It's a next generation of Bethesda games, not necessarily games on next generation consoles. I don't think it means their future games are going to be multiplayer, but if 76 is successful I could see limited coop in TES:VI and Starfield a la coop in GTA San Andreas (if anyone remembers that).
Bethesda saying pre-production doesn't mean they haven't started working on it in earnest. It only means that production isn't in full-swing yet.
I was thinking High Rock initially, and it seems to fit from what's been shown so far, like you said maybe Hammerfell/High Rock combo.I think multiple provinces is the way to go at this point if the game is years away. I know ppl are saying Hammerfell, but the trailer also shows lots of non-desert environment, so possibly Hammerfell/High Rock combo makes sense.
I think when Howard said a new generation of games I think he meant it's just a dawning of a new style of games from them. Fallout 76(online) and he said Starfield is a single player but I could see them adding a multiplayer to it if 76 is successful enough. I mean it is about space and I would imagine exploring(hopefully).
And then I'm sure they'll want to take it even further with ES6, hopefully I'm wrong and they'll make a couple offline games for every online game they make.
You'd think one of the 17637892 game reporters at E3 would think to ask someone at Bethesda if its a current or next gen game, if even just to get a non-answer
Speaking to GameSpot at E3 2018, Howard said The Elder Scrolls VI is only in the "very early" stages of development, while Starfield is further along and will likely launch before the new Elder Scrolls game.
"It's in the concept and design [phase]," Howard said. Perhaps more intriguingly, Howard said he knows the release date of The Elder Scrolls VI--but he's not going to tell you. "I do. I would be foolish to say it," he said.
"We've obviously taken our time with [The Elder Scrolls 6], as opposed to jumping right into it," he said. "We know what we want it to be, and that's gonna take time, technology, other things that we need to build to to really pull it off. And that's what that franchise deserves."
Howard suggested that the ideas and ambition Bethesda has for The Elder Scrolls 6 might not be possible on current-generation hardware. He said in a Gameslice interview that Bethesda is "getting closer" to the technology needed to run the game, which suggests that the PS4 and Xbox One are not capable enough to run the game as Bethesda wants.
I really like the paintings of Hammerfell that are shown in the above video, starting at 2:42. It's very deserty, but with oases and lots of rock features (i.e. not flat desert). Just with that, alone, the game will look very different from Skyrim and, really, every ES game made so far.
Bethesda likely won't do it, but I'd love for them to include some survival mechanics, like food and water consumption and sun exposure or sleep quality, a bit like Kingdom Come: Deliverance did. It would make stumbling upon oases in the desert mean something if you're in need of water and shade/rest.
Bethesda likely won't do it, but I'd love for them to include some survival mechanics, like food and water consumption and sun exposure or sleep quality, a bit like Kingdom Come: Deliverance did. It would make stumbling upon oases in the desert mean something if you're in need of water and shade/rest.
I hope not. Survival mode in Fallout 4 was really bad, especially when compared to the survival mods users made for Morrowind through Skyrim. I liked Hardcore mode in New Vegas, but that is not applicable since I give Obsidian credit for that. Leave things open for modders to do survival right since Bethseda will likely do stupid things like disable saving and the console, which is ridiculous considering how buggy BethRPGs are.
Hardcore mode wasn't really any harder than regular game play. You could carry less things because ammo weighed more, and you needed to eat/drink and heal more carefully. Survival mode, while extremely annoying because of lack of auto saves, was the mechanically superior mode, and it was much much harder than hardcore. I don't really know why survival mode is bad besides auto saves and lack of fast travel.