Even so, who the hell does this? I could MAYBE understand the highest end version being Gamestop only, because of it being even less in supply and demand than the other versions, but this is the middle version.
Oh, I agree entirely and it's completely backwards but it's par the course for the things in industry. It only seems fitting that a game that blocks content to one of 2 consoles, I'd assume it will soon be 3 with PC coming aboard, has the distributer lock editions at a certain store.
The problem is, people are going to jump on the hype train and in the mean time fail to realize that the game is probably going to be more of the same of what made it successful in the first place. I'm sure the story will be improved and the game won't be as much of a grinding mess, but it is still going to be a FPS that requires repetitive things to get what you want. The DLC model also looks to be exactly the same.
I could see that being the case but I'm willing to be a bit more optimistic. Bungie has stated that they intent on Destiny 2 having a different feel than Destiny 1 and it's part of the reason why people can't bring certain things forward. That being said I'm not going to automatically assume things will be different and I'll wait until the game play revels happen to make any judgments.
I think it will still have the same core elements that any FPS RPG game would have but they'll be able to make the game world feel fuller. An article on Kotaku from Jason Schreier
outlined some of the changes that they hope to bring to the game. My personal favorite is this:
One of the terms we’ll be hearing often with Destiny 2, according to sources, is “play-in destinations”—a new activity model that will revamp how Destiny’s world functions. The plan, from what I’ve heard, is for Destiny 2's planet areas to feel more populated with towns, outposts, and quests that are more interesting than the patrol missions you can get in Destiny.
To me that sounds somewhat like moving around in WoW. Going from Stormwind to Goldshire and so on in a sort of seemless transitions and more NPCs you can interact with. It may not be to the same scale but that's the sort of thing I'd like to see implemented.
To be honest if you have a sour feeling about Destiny 1, stay the hell away from 2. Please.
I think if someone dislikes the core elements of any FPS RPG then they wouldn't like Destiny or a game like Borderlands. They should watch the gameplay reveals and check out some gameplay from the Beta and make the decision for themselves. Even if PVE isn't for the them I still think the PvP in Destiny is the best FPS shooter to come out in a long time. Overall, I do expect Destiny 2 will be an improvement on Destiny 1.