RandV
It's a wolf v2.0
The global happiness thing makes me curious. Civ usually has a method to prevent you from spamming settlers and becoming too big too early. In Civ III (and earlier I believe), that was production. The farther away from the capital you settled, the more 'corruption' a city had losing hammers. To mitigate this you had to build court houses, and had a single national wonder the Forbidden Palace(?) that acted as a second capital. I think there was also a world wonder that did the same thine (Kremlin?).
In Civ IV, the determining factor was gold. When settling a new city, it dropped your gold production. Go to low, and you'd have to drop science to accommodate. So until you could get some gold production up you had to stay smaller.
Civ V of course the factor was happiness, which was kind of a soft limit but settling more cities also made research and culture costlier. But if they're taking that out in Civ VI, don't they need to replace it with something else.
In Civ IV, the determining factor was gold. When settling a new city, it dropped your gold production. Go to low, and you'd have to drop science to accommodate. So until you could get some gold production up you had to stay smaller.
Civ V of course the factor was happiness, which was kind of a soft limit but settling more cities also made research and culture costlier. But if they're taking that out in Civ VI, don't they need to replace it with something else.