To pile on additional (probably disagreeable) criticism to that, even their value as interactive movies is pretty limited, grossly overstated, and only impressive relative to a medium that isn't great at it, in my opinion.Nintendo.
Naughty Dog has technical quality, but their products are more like interactive movies than games.
I feel like this may be due to game reviewers wanting to be viewed as more like film critics, and therefore praise games which are most similar to films.To pile on additional (probably disagreeable) criticism to that, even their value as interactive movies is pretty limited, grossly overstated, and only impressive relative to a medium that isn't great at it, in my opinion.
In the grand scheme of things, the immersive experience/presentation/storytelling/performances of games like Last of Us and Uncharted only really amount to being the video game equivalent of (at best I'd say marginally better than) mediocre/standard fare entertainment like The Mummy and The Walking Dead. Like sure, it's very impressive and ambitious that you're trying so hard to nail that type of thing and successfully doing it, but that thing you're trying to emulate isn't even all that great in the first place.
It's not like these games are the equivalent of genuinely great movies and it's just the fact that they aren't enough of a video game that is the deal breaker, IMO. For me, it's more that they're forgoing being a great game for the chance to be a run-of-the-mill movie.
Videogames that try to be like interactive blockbuster movies tend to have such a low bar for this kind of thing. Like, how on earth is David Cage successful and respectably reviewed rather than being universally treated like a Tommy-Wiseau-esque joke? The fact that these get so highly praised just make the potential of the medium appear so much lower than it it actually is.
We actually might disagree on a lot of that. I'm more in favor of directed and controlled storytelling than that "the player is the storyteller" mentality (although it's hard to know for sure what you're referring to), and my point was more that while playing a game for the story seems perfectly sensible to me, the blockbuster cinematic experiences they tend to emulate (Naughty Dog especially) actually have really weak, contrived, and manipulative storytelling that are among the weaker examples across all of the mediums, even beneath what already exists within traditional videogames that have stories. The story beats of something like Last of Us are really cheap, unoriginal, and formulaic (it relies on the same kind of hollow sympathy/engagement tricks that Walking Dead or totally throwaway survival movies regularly use), while the story beats of David Cage games are downright insultingly stupid and borderline immoral/offensive in how out of touch they are with reality. I see them as totally inferior to the storytelling of non-blockbuster-movie-like games such as Dark Souls or Portal, for example.I feel like this may be due to game reviewers wanting to be viewed as more like film critics, and therefore praise games which are most similar to films.
I completely agree with you though, and unfortunately you often see games which emphasize these "cinematic experiences" put creativity in game design/gameplay systems to the wayside. If I want a good story I would watch a movie or read a book- if the game has an above average story it's a bonus, but the game itself is really the only thing that matters. I'm never going to play a game just because it has a "good story."
Plus, the games that tell the most effective stories are ones that the player themselves create as part of playing the game, not ones as part of a "choose your own adventure"-esque pre-created path.
why?I see a lot of people chose CDPR here, seems that aged poorly.
why?
I see a lot of people chose CDPR here, seems that aged poorly.
Larian's a good choice. Indie developers are generally seen as the darling child because they don't have any big dollars backing them forcing unfinished products out the door or jamming microtransactions into games.I think Larian has the potential to be the best when it comes to RPG. CDPR are overrated imo.
I genuinely feel like they're the most overrated developer out there. Every game I constantly hear "OMG, this is the best indie game in years!" I play them and they're all so surprisingly average. I haven't played Hades but I've played all the others to the same effect. I'm just done with them entirely.Supergiant Games is the only right answer here.
As someone that loves and Witcher and cyberpunk (so far) CDPR should've never been mentioned. They have crunch problems for awhile, and now have issues with transphobic stuff in cyberpunk.Not to be a snarky douche here, but why were people saying CDPR? Isn’t Witcher 3 their only major success? Temporarily forgetting about the problems with Cyberpunk...What makes people love them so much?
I genuinely feel like they're the most overrated developer out there. Every game I constantly hear "OMG, this is the best indie game in years!" I play them and they're all so surprisingly average. I haven't played Hades but I've played all the others to the same effect. I'm just done with them entirely.
Disagree, I suggest that Nintendo is a pretty damn respected company. I am not saying their games are amazing or appeal to everyone, but they rarely have huge glitch issues, microtransactions, nor incomplete games. I think a good deal comes from a huge level of secrecy, but Metroid is probably the "biggest" fiasco that has happened to them in the last five or so years that I can remember. Plus they made one of the greatest games of all time with Zelda: BotW.The correct answer is nobody.