ArGarBarGar
What do we want!? Unfair!
- Sep 8, 2008
- 44,042
- 11,737
Welcome to Sitwell Enterprises, sister league of The Bluth Company. After a recent explosion of emotions by the previous commissioner, I have decided to take over until he chooses to come back or until this league runs its course over many seasons.
Below are the rules that I copied and pasted from The Bluth Company...
----------------------------------------------
RULES:
==========================================
-Game Schedule: 2 weeks=3 real days schedule, games will be played for 2 weeks, 3 real days, and then i will sim the 2nd 2 week, 3 real day period. This means that roughly half of our season will be involuntarily simmed. This will be done so we can fit in a few more seasons and hopefully play about 9-11 seasons instead of 4-6. It has become a great blend of being both a talented player, and intelligent GM. With this extra seasons that are now allowed, growing your prospects for the future is now equally as important as utilizing your current players to their full potential.
Playing Your Opponent's CPU: In Sitwell Enterprises we have a 3 day sim period that covers 2 weeks of NHL Games. GMs have 2 days to schedule their games. On the 3rd day, ONLY if you have made a honest effort to schedule a game with your opponent, either through HF Boards messaging or Xbox, can you then play your opponent's computer.
Messaging your opponents: Message your opponents! Its an almost statistical certainty that if you message all of your opponents you will get all or most of your games in that block and it is a Requirment for League Participation
2) When you message your opponents, all you need to do is the following...
-Go to the 1st page of either this thread or the Trade/Lineup thread
-Click the HF Username of your opponent, its a hyperlink to their PM Box
-Send them a message that looks like this...
This is a league requirement. GMs not doing this will be subjected to other, active, GMs playing their team's CPU and/or be removed from the league due to inactivity. This is a League Rule because i automatically sim half of the season already. That is the amount of games i've decided is the appropriate blend of actual skill at the game vs skill of managing your team. When you dont play your games, and force me to sim them, you're adding to the amount of simmed games per season, which disrupts the "Balance" of Play Skill vs GM skill.
====================================================
DNF vs CPU: From now on, your DNF vs CPU is never allowed to be higher than 0%. If this happens, you'll be given 1 warning. After that warning, i'll kick you from the league again, resetting your DNF vs CPU back to 0%. If it goes above 0% again, you lose the privilege to play CPU games for the rest of the season. If your DNF vs CPU goes above 0% at any point after that, you'll lose the ability to play CPU games for as long as your in Sitwell Enterprises.
====================================================
TRADE RULES:
-No trade can involve more than 4 Roster Players (combined from both teams)
-No trade can involve more than 6 total pieces (combined from both teams)
-GMs are allowed Two Trades Per Season. The specific Injury, Offseason, Regular Season, and Deadline moves have all been removed. Yes, even the Injury Trade. These two trades can be used at any time from Day 1 of the Offseason until the Trade Deadline.
This is the rule that both directly and indirectly separates this league from the rest. Trades are supposed to be a big deal. A trade is the literal removal of assets from your team in place of other assets in order to make the team better. Its not something that real GMs take lightly. The success of their team and their jobs depend on how well their decisions pan out. One of the major reasons so many other leagues unfortunately dont work out is because people get so excited about making trades that they forget their team needs, how close their team is to a cup, how these deals will impact their present and future. This isn't the case in Sitwell Enterprises because of the above mentioned rules. GMs will have had two seasons to shape their team, to manage their cap, and plan for a Cup run or Rebuild.
=================================================
Tanking: Any GM caught "Tanking" or trying to lose games on purpose, will be removed from the league, no questions asked.
=================================================
Additional Sitwell Enterprises Rules: Effective Immediately
1) PLAYSTYLE: What is and Whats Not Allowed
Anything and everything is allowed in the Sitwell Enterprises. Shortside dekes, backhand-forehands on the breakaway, rebound goals, tying people up on faceoffs, wrist shots from the slot, etc...Its ALL 100% OK with me as Commissioner of Sitwell Enterprises.
What is NOT ok with me is Excessive Use of anything mentioned above or anything not mentioned above. This league is about having fun. There aren't leaderboards, no Cash Prizes, no special recognition. Hell, even when you win the Stanley Cup the only thing you get are moderate bragging rights between 29 other people and one special post from the Commish congratulating you. This league is about having fun and doing any one sort of tactic over and over and over again takes away the fun from your opponent. If you're confused about this, just keep the word "Diversity" in your mind. Mix your playstyle up. Nobody should be scoring all of their goals from doing the same thing over and over again. Nobody should be attempting to be doing the same thing over and over again (even if it doesn't result in a goal). If you've scored two breakaway goals doing the same move, try something else next time you get on a breakaway. If you've scored a few goals from wristers in the slot already, mix it up and work in some one-timers and rebounds. DIVERSITY people!
I want GMs to enjoy playing their games. This league should be about having fun, not putting up as many goals as you can. NHL 13 has a lot of flaws so lets not make those flaws worse than they already are by playing like some top 100 VS player schmuck. Mix things up, try something new, have fun! Its a videogame afterall.
Backup Goalie Rule:
Effective immediately, All teams are required to start their backup goalie atleast 10 Games in the regular season. EA didn't take goalie fatigue into the equation and as it is now, its extremely easy to have your goalie start 82 games without consequence. Goalies can be put in during double advances or be used in actual games.
Failure to do this will cost a GM a 2nd round pick in the next draft.
Franchise Player Rule:
In his first two seasons of Bluth, Fuss was eager to have an active and fun league. His eagerness made him be a little too flexible with who was traded. There were over 20 big name players traded in two seasons. This is NOT realistic. In the NHL, GMs try and build a core of players that can win them games and championships. They dont just swap out star players every year and hope that it works. This is what i want the Franchise Player Rule to accomplish. It will force GMs to establish a core of players and use them for many seasons.
-Each team will have 3 Franchise Players and 1 Franchise Prospect
(if you feel you truly dont have 3 players and 1 prospect worthy of the tag then speak to me)
-No player/prospect on this list can be traded for 3 seasons
(any ammendments to a GM's list must be approved by myself)
*The ONLY Exceptions...
1) If a Franchise player is 37 years or older.
2) If a Franchise player is a pending UFA, not an RFA however
Flipping Players:
Any player acquired via trade can not be traded for 3 seasons AFTER they are acquired.
(Only exception to this rule is if they are a pending UFA, not RFA)
This rule, like the Franchise player rule, is meant to give teams an identity. Its also meant to force GMs to make smarter trades. No GM flips players from year to year. This rule is meant to simulate that.
Backup Goaltender Rule:
Your starter cannot play in more than 72 regular season games. This is to ensure that GMs put some importance on a suitable backup just like the pros. Failure to abide by this rule will keep you out of free agency for that offseason.
Teams Open:
Send me a pm and I will find you a spot in the league. As of right now there is no reserve list.
Below are the rules that I copied and pasted from The Bluth Company...
----------------------------------------------
RULES:
==========================================
-Game Schedule: 2 weeks=3 real days schedule, games will be played for 2 weeks, 3 real days, and then i will sim the 2nd 2 week, 3 real day period. This means that roughly half of our season will be involuntarily simmed. This will be done so we can fit in a few more seasons and hopefully play about 9-11 seasons instead of 4-6. It has become a great blend of being both a talented player, and intelligent GM. With this extra seasons that are now allowed, growing your prospects for the future is now equally as important as utilizing your current players to their full potential.
Playing Your Opponent's CPU: In Sitwell Enterprises we have a 3 day sim period that covers 2 weeks of NHL Games. GMs have 2 days to schedule their games. On the 3rd day, ONLY if you have made a honest effort to schedule a game with your opponent, either through HF Boards messaging or Xbox, can you then play your opponent's computer.
Messaging your opponents: Message your opponents! Its an almost statistical certainty that if you message all of your opponents you will get all or most of your games in that block and it is a Requirment for League Participation
2) When you message your opponents, all you need to do is the following...
-Go to the 1st page of either this thread or the Trade/Lineup thread
-Click the HF Username of your opponent, its a hyperlink to their PM Box
-Send them a message that looks like this...
This is a league requirement. GMs not doing this will be subjected to other, active, GMs playing their team's CPU and/or be removed from the league due to inactivity. This is a League Rule because i automatically sim half of the season already. That is the amount of games i've decided is the appropriate blend of actual skill at the game vs skill of managing your team. When you dont play your games, and force me to sim them, you're adding to the amount of simmed games per season, which disrupts the "Balance" of Play Skill vs GM skill.
====================================================
DNF vs CPU: From now on, your DNF vs CPU is never allowed to be higher than 0%. If this happens, you'll be given 1 warning. After that warning, i'll kick you from the league again, resetting your DNF vs CPU back to 0%. If it goes above 0% again, you lose the privilege to play CPU games for the rest of the season. If your DNF vs CPU goes above 0% at any point after that, you'll lose the ability to play CPU games for as long as your in Sitwell Enterprises.
====================================================
TRADE RULES:
-No trade can involve more than 4 Roster Players (combined from both teams)
-No trade can involve more than 6 total pieces (combined from both teams)
-GMs are allowed Two Trades Per Season. The specific Injury, Offseason, Regular Season, and Deadline moves have all been removed. Yes, even the Injury Trade. These two trades can be used at any time from Day 1 of the Offseason until the Trade Deadline.
This is the rule that both directly and indirectly separates this league from the rest. Trades are supposed to be a big deal. A trade is the literal removal of assets from your team in place of other assets in order to make the team better. Its not something that real GMs take lightly. The success of their team and their jobs depend on how well their decisions pan out. One of the major reasons so many other leagues unfortunately dont work out is because people get so excited about making trades that they forget their team needs, how close their team is to a cup, how these deals will impact their present and future. This isn't the case in Sitwell Enterprises because of the above mentioned rules. GMs will have had two seasons to shape their team, to manage their cap, and plan for a Cup run or Rebuild.
=================================================
Tanking: Any GM caught "Tanking" or trying to lose games on purpose, will be removed from the league, no questions asked.
=================================================
Additional Sitwell Enterprises Rules: Effective Immediately
1) PLAYSTYLE: What is and Whats Not Allowed
Anything and everything is allowed in the Sitwell Enterprises. Shortside dekes, backhand-forehands on the breakaway, rebound goals, tying people up on faceoffs, wrist shots from the slot, etc...Its ALL 100% OK with me as Commissioner of Sitwell Enterprises.
What is NOT ok with me is Excessive Use of anything mentioned above or anything not mentioned above. This league is about having fun. There aren't leaderboards, no Cash Prizes, no special recognition. Hell, even when you win the Stanley Cup the only thing you get are moderate bragging rights between 29 other people and one special post from the Commish congratulating you. This league is about having fun and doing any one sort of tactic over and over and over again takes away the fun from your opponent. If you're confused about this, just keep the word "Diversity" in your mind. Mix your playstyle up. Nobody should be scoring all of their goals from doing the same thing over and over again. Nobody should be attempting to be doing the same thing over and over again (even if it doesn't result in a goal). If you've scored two breakaway goals doing the same move, try something else next time you get on a breakaway. If you've scored a few goals from wristers in the slot already, mix it up and work in some one-timers and rebounds. DIVERSITY people!
I want GMs to enjoy playing their games. This league should be about having fun, not putting up as many goals as you can. NHL 13 has a lot of flaws so lets not make those flaws worse than they already are by playing like some top 100 VS player schmuck. Mix things up, try something new, have fun! Its a videogame afterall.
Backup Goalie Rule:
Effective immediately, All teams are required to start their backup goalie atleast 10 Games in the regular season. EA didn't take goalie fatigue into the equation and as it is now, its extremely easy to have your goalie start 82 games without consequence. Goalies can be put in during double advances or be used in actual games.
Failure to do this will cost a GM a 2nd round pick in the next draft.
Franchise Player Rule:
In his first two seasons of Bluth, Fuss was eager to have an active and fun league. His eagerness made him be a little too flexible with who was traded. There were over 20 big name players traded in two seasons. This is NOT realistic. In the NHL, GMs try and build a core of players that can win them games and championships. They dont just swap out star players every year and hope that it works. This is what i want the Franchise Player Rule to accomplish. It will force GMs to establish a core of players and use them for many seasons.
-Each team will have 3 Franchise Players and 1 Franchise Prospect
(if you feel you truly dont have 3 players and 1 prospect worthy of the tag then speak to me)
-No player/prospect on this list can be traded for 3 seasons
(any ammendments to a GM's list must be approved by myself)
*The ONLY Exceptions...
1) If a Franchise player is 37 years or older.
2) If a Franchise player is a pending UFA, not an RFA however
Flipping Players:
Any player acquired via trade can not be traded for 3 seasons AFTER they are acquired.
(Only exception to this rule is if they are a pending UFA, not RFA)
This rule, like the Franchise player rule, is meant to give teams an identity. Its also meant to force GMs to make smarter trades. No GM flips players from year to year. This rule is meant to simulate that.
Backup Goaltender Rule:
Your starter cannot play in more than 72 regular season games. This is to ensure that GMs put some importance on a suitable backup just like the pros. Failure to abide by this rule will keep you out of free agency for that offseason.
Teams Open:
Send me a pm and I will find you a spot in the league. As of right now there is no reserve list.
Last edited: