Papa Francouz
Registered User
I can understand that. RE4 drags on quite a bit towards the end, but it's so goofy and the Dr. Salvador enemies still scare the crap out of me to this day. I'm really looking forward to the remake because I'm hoping they'll fix the issues with the controls and make Ashley less annoying to be around.I hated RE4 and never finished it. This game definitely takes a ton of elements from that one, but it does it better. I'm still not a fan of no storage boxes and having the merchant though. Inventory space has rarely become an issue for me and has always been easily rectified in the game. It's definitely not nearly as scary as RE2 or Re7, and I hope they get away from the action trend because that's what doomed them last time with RE5 and RE6. Stick to staying creepy as best as possible.
I also never ran out of inventory space in RE Village, but I didn't mind it. What I did have an issue with was the re-use of enemy types - I was hoping each lord would have their own legions of enemies in their areas, but only two of the four did. A bit of a missed opportunity there to make the game more thematically engaging, in my opinion. Like you, I would've liked to have more scares. I have a newborn at home and I'm fairly certain that's the only reason I felt any type of way in the Beneviento basement
I didn't know this was the case, but this is very annoying. RE7 was the perfect amount of scary, I thought. Too often in Village was I able to mow my way through any enemies that showed up; in 7, I remember having to run away from some of the mold monsters due to a lack of ammo, and that was made all the more intense due to the narrow hallways they showed up in.unfortunately we have our fellow players to blame for that. There was not one scary moment for me in RE8 for me. I basically just went through areas easily that I suspect they tried to make scary. Also no VR option was also a negative for me.
“Speaking to Axios, producer Tsuyoshi Kanda said Capcom received Resident Evil 7 feedback and some players felt it was actually too scary. ... That constant fear was especially noticeable during the early portions of Resident Evil 7, which often found Ethan Winters chased through a large house by terrifying family members.”