I agree with this. In particular, I loved the whole progression angle. I mean, I get why they changed it as it makes the game much more accessible to play for first-time players or players just starting out, but it was an awesome feature to be able to re-allocate your stats.
Even if you aren't going to reward players with progression though, they could at least give you more freedom to allocate your attributes (with a cap put on of course).
Taking out the progression angle is probably the single best thing EA did since introducing the skill-stick. I don't mind bringing back attribute allocation, but don't bring back the dumb grinding. It's not just for first-time players, but for players who don't have the time and just want to pick-up-and-play EASHL. I don't have NHL 18, but I don't think I played 350+ games since NHL 13.
This isn't directed at you, but it's funny how some people complain about "ice-tilt" arguing that the game should be based on skill, but at the same time like the progression mode. The game shouldn't benefit the player who just plays more.
It would be a colossal failure if they don't use the Frostbite engine. FIFA and Madden have both had it for at least 2 years I believe.
I think this makes it better because there's no guarantee that the potentially elite player pans out like in real life.A way to better develop prospects in Franchise Mode. I have so many Medium Elite prospects that turn to nothing. Also, maybe a chance to give a Low-High Top 6 ice time to develop to a Franchise player (ex: top line minutes, plays all areas and uses the extra ice time as growth).
This x10000I've bought every version since the one in my Avatar (that's NHL 93 on Sega for you youngins'... first in the franchise).
I'd been screaming for "the right stick is the hockey stick" since 2006 and they finally (sorta) did it, in a very EA way (imperfect of course). I mean, in real life I don't have to hold down a shift-key (R1) to use my real hockey stick when I'm on defense... why should I in EA? Anyway...
I find myself willing to FINALLY not buy the game next year. The promised changes to gameplay have left me unimpressed (as usual) and the ice-tilt in Be a GM is worse than ever. The number of BS goals in the last minute of a period is just silly... (both for and against me). I just can't tolerate it any more. If they want to change how the last minute of a period feels, I get it... but focus on ONLY aggression, since that's more realistic, rather than simultaneously making goalies sieves, 5'9 forwards un-checkable, uncontrolled D-men inexplicably wandering away from perfect positioning and 90% of any mistake you do ends up in the back of your net... or 75% of the floater shots you take end up going in.
It's comical and frustrating.
So:
1) No ice tilt
2) Frostbite, because I'm hopeful it will breath life into the stale gameplay
3) The RS is the stick, no need for a shift button (R1) for the basic functionality
4) There are still annoying, thoughtless, inconsistencies in the menu navigation. Take a lesson from Apple or every modern OS since Nokia phones, the "forward" is always forward and the "menu/back" is always menu/back... on EVERY SCREEN.
To me the whole series just feels like years of poor quality control finding its way into code and never being corrected. This leads to a generally devolving product.
this againMy wishlist/rant
Players need to stop bumping into the boards like ****ing idiots whenever they grab the puck near the boards..I’ve never seen this **** happen in real life
Having a 1st line/pairing potential option and players not continuing to develop all the ****ing time. Elite players for me always go up to around 90 which is annoying, there has to be something in between top 6 forward and elite. They need to slow down eventually and after a bad year their stats should go up. In my current gm mode (and many others this happens) Andrew Shaw ends up as the Habs 1C in the first year, since he plays with Patches and Drouin he got around 60 points, went up to an 85 and continued to pot insane numbers for Andrew Shaw. They need to fix that badly.
Slap shots are OP as **** for CPU and no matter how much I lower slapshot accuracy they can still pick top cheese from the point no matter who the defenseman. That rarely ever happens in real life and that’s the main way CPU scores on me.
That stupid crouching thing CPU goalies do to see the puck leaving the top half wide open needs to go as well, no goalie does that in real life either.
Passing is terrible (I use sliders though)
Again, 1st line/1st pairing would be beautiful
Players should bust more often, usually a few years in I’ll have a ton of prospects waiting to make the jump but I have no room on my roster so I trade them for draft picks and repeat
Potentials should change more often as well
Goalies are too easy to score on
McDavid ended up with 99 offensive awareness in one GM mode and because he’s set at playmaker he scores less points. 10 years in and he hadn’t cracked 70 points..
Players overalls shouldn’t change if they had a bad year, in real life Sam Bennett would’ve had elite potential, he’s had a couple bad years and pretty much is getting worse and worse, in NHL games he’d keep improving (weird example but I hope you guys get the point) players need to plateau or decline after bad years, keeps the rosters from being overcrowded with 85+ players 10 years in.
The cap improves too high too fast, 10 years in cap space is pretty much not a problem
Player overalls are ****, I spent countless hours editing each and every player and their potential
All in all, NHL 18 is one of the worst NHL games out there, I’m still going to play it though lol
I miss NHL 12-14 ):