Warden of the North
Ned Stark's head
Am I crazy or do they play Cosmo canyon music while in the sector 5 slums chapter 8 part? (Like in the town part) I changes when you venture out tho.
I heard it on a radio or in a shop somewhere
Am I crazy or do they play Cosmo canyon music while in the sector 5 slums chapter 8 part? (Like in the town part) I changes when you venture out tho.
I feel like I keep hearing it all overI heard it on a radio or in a shop somewhere
While companies like EA and Ubisoft are guilty of sacrificing gameplay and fun over a solid gaming experience for the sake of profit, has Square ever made that trade-off before? Legitimate question, because I just don't think they focused on making both old and new fans happy just for the money with FFVII Remake. I think the creative issues I've seen throughout the game come from Nomura being in charge, and not from the suits at Square. Maybe I'm wrong, but I've never thought Square was up there with the EAs and Ubisofts of the world.
I plan on playing through the original FFVII shortly after finishing the Remake, which I'm very close to doing. Since I haven't played the original, I can't comment on your second point and on if it's a good idea for Square to take the story in a different direction. I'm only able to comment on what I've played so far.
If it helps, I went back and played FFIX about a year ago and was able to get through it just fine. I imagine VII will likely not run as well or be as optimized, but I don't think the age will prevent me from playing VII. At least not if there's still a good game hiding behind the remnants of past technology. If it's closer to IX than X, I should be good. X is where the series completely lost me for a while due to both the narrative and gameplay departments, and I unfortunately missed XII because of this.
Basically, there are a few areas/towns/sectors that you settle into story-wise which function as completely open hubs to explore at your own leisure and do side quests in before irreversibly continuing with the story, and they're interspersed between the linear missions. How many of them you complete affects outcomes in the story, but beyond that, they're kind of just uninteresting fetch quests and the purely linear stuff is the actual meat of the game.So I started it today and got a couple of questions...
- I was blown away by everything thus far - beat Chapter 1 - , but it is pretty linear as of now. Does the game open up a bit later on? I am not talking about "open world", but is the city like explorable in a way and you can choose whenever to start a mission?
- Any advise on the camera work? Not hating at all, but is there a way for it to swing around faster? Or do you lot have any custom settings you'd recommend for me concerning camera or controls in general?
- How many characters can you eventually control in the party?
Thanks.
Thanks a lot my friend.Basically, there are a few areas/towns/sectors that you settle into story-wise which function as completely open hubs to explore at your own leisure and do side quests in before irreversibly continuing with the story, and they're interspersed between the linear missions. How many of them you complete affects outcomes in the story, but beyond that, they're kind of just uninteresting fetch quests and the purely linear stuff is the actual meat of the game.
There are four primary controllable characters and one non-controllable guest character (and maybe some pseudo-guests), but you'll control at most three at a time. They're really well balanced characters that each have very distinct play styles, IMO.
Not sure about camera movement, but changing the camera distance to 3 instead of 1 is an absolute must, IMO. The default is way too close and chaotic.
First playthrough: "I wish I could just have Tifa and Aerith all the time."
Hard mode: "How am I supposed to win without Barrett?"
Aerith isnt very useful late game. At least I havent been able to make her useful.
Healing spells take way too long to use.
The guy who voices Geralt in Witcher would have been great for Red XIII
I can handle old and poor graphics. If the worldbuilding is good enough, I'll be able to imagine what it is they were trying to get across. Graphics are very low on my hierarchy of what makes games good, luckily, so I'm able to play old stuff without many issues.The biggest issue with the original is its ugly as sin. The graphics have aged really poorly.
It has other issues as well like the translation being wonky, and the maps can get a bit confusing, but by and large the game play itself holds up well.
I never felt the combat dragged and most encounter rates were fair. The summons can get long, but not as bad as some later games got (8's get really ridiculous)
The plot is well paced too. It's not perfect and has its fair share of Japanese wonk, but it doesn't get bogged down in filler (remake is guilty of that)
By and large 4 and 6 are superior products overall, but 7 is what it is for a reason. I don't think you could just plug any FF in that release spot and have the same effect. I don't think FF8 does nearly as well as 7 if their release order was flipped.
Outside of DQ, SE has gone downhill and continues to live there. The writing in their more recent titles are junk. Nomura and Nojima are hacks.
Gameplay wise things are better then the hallway simulator drudge of the 13 series, their action RPG stuff plays pretty well including this game, KH3, and even 15. Its still not perfect though.
I think overall KH3 was a shit show and FF15 was really meh, so I would rank this ahead of them both, but I would put the newest DQ game ahead of this as far as SE's best game this generation.
Don't forget about the trope that made me roll my eyes the hardest throughout the last few chapers:Another unpopular criticism I have about FFVIIR that I think is getting partially overlooked because videogame storytelling has low standards (and these tropes are somewhat expected in general) is that it borrows a lot of narrative tricks and contrivances from lame cliched action blockbuster films that made me roll my eyes pretty hard every time.
The biggest offenders for me were:
It's a relatively minor problem in the grand scheme of things, and admittedly, audiences eat that crap up, so I'm not surprised they did it, but man, personally I can't stand crap like that in media. There's good, genuinely charming and tasteful cheese (like that Barrett vs. suits on the train scene) and then there's bad cheese.* Marle's "Avalanche, I presume?"->"Just a friend." line
* Shinra Middle Manager's "But I'm the enemy!"->"I don't care!" line
* The whole scene with the Soldier "bad-guys" being successfully pressured into opening the gate-- feels like that exact sequence is in virtually every summer blockbuster
* Scaring the lone soldier left by throwing the sword and missing his head by inches
The experience felt an awful lot like watching a campy, leave-your-brain-by-the-door American action movie from the 80s or 90s (I can't be the only one who feels that way), and personally, I think more highly of the game's substance than that.
On a positive note, there were also some other scenes that I totally expected to go in that direction but didn't and actually ending up feeling tasteful likeBarrett's "So we carry that weight." line
Yeah, that's a good one-- the "Surprise! I'm here to save you! Bonds strengthened!" money-shot is milked over and over again and it kind of stinks.Don't forget about the trope that made me roll my eyes the hardest throughout the last few chapers:
Barret pulling President Shinra up off a ledge, later followed by Tifa pulling Cloud up off a ledge, later followed by Tifa and Barret pulling Cloud up off a ledge. And I'm sure I'm missing a few other instances of this happening.
Not sure why that is, but I'm the same way. For instance, whenever I hear the Wilhelm scream in any piece of media, I am immediately pulled out of it and have to force myself to become reimmersed in what I'm experiencing as opposed to being drawn in naturally. Fortunately, I don't think Remake had a singe scene with the Wilhelm scream in it, so I got lucky there.Yeah, that's a good one-- the "Surprise! I'm here to save you! Bonds strengthened!" money-shot is milked over and over again and it kind of stinks.
For some reason minor nuances like that can bother me more than even outright dumb plot-holes/implausibilities.
I actually thought he was voicing Sephiroth until I looked it up. Wasn’t exactly but there were a few time’s when Sephiroth spoke that made me think it coulda been Geralts voice actor
I think for me, it just comes down to being put off by the fact that something reeks of "this manipulative crap always works on those suckers, hook line and sinker." So something like the Wilhelm scream doesn't bother me nearly as much as this stuff.Not sure why that is, but I'm the same way. For instance, whenever I hear the Wilhelm scream in any piece of media, I am immediately pulled out of it and have to force myself to become reimmersed in what I'm experiencing as opposed to being drawn in naturally. Fortunately, I don't think Remake had a singe scene with the Wilhelm scream in it, so I got lucky there.
You're right in your previous post about some of the cornier stuff working, though. Especially the one that worked for you - that worked for me, as well, and brought some additional empathy for that character out of me.