Uh... against the AI, maybe.
I'd love to watch you play against people that have put time into Street Fighter, ANY Street Fighter, and claim the game can be played on autopilot at a high level. The skill gap in fighting games (outside Smash Brothers, of course), is insane.
Yeah, but that applies to virtually any kind of game with a human opponent. It still doesn't mean that checkers is at the same level as chess.
For the record, I put my hours and hours and hours in at the arcade when Street Fighter II was the coin-op staple and you put your quarter on the ledge to challenge the current champion.
I still wouldn't call it intellectually taxing.
Something like StarCraft I think demands a lot more from the player in terms of micro and macro strategy along with twitch reflexes.
JaegerDice said:
Skyrim is another WRPG from Bethesda, a bit bigger and prettier.
What set Skyrim apart to a great extent was the mod community that supported it.
Obviously it wasn't a new phenomenon (see Morrowind even to this day), but you had a confluence of ease of modding, a greater prevalence of high-speed internet, hard drive sizes and higher download speeds, and easy access to and curation of mods through Nexus and other sources with a massive international modding community that allowed the player to essentially customize the game as they saw fit.
Out of the box, I would call Skyrim a decent game but with a little time and patience it can be made into something that can be transcendent to the individual player.
I'll acknowledge that it's a bit of a disservice or a poor comparator to other un-moddable games that have a finite development cycle and development team, but it's also a credit to the Bethesda model that it can continually be enhanced and/or modified in a variety of fundamental ways.
It may not be the singular vision of an original creator, but it can be the product of millions of collaborative and passionate hours of development.