I agree. You could spend time with practicing dekes, shots, saucers, faceoffs etc. and not get punished for failing. Now if you try certain dekes you'll lose the puck 9/10 of your dekeing is low. In practice you could train all these things without the fear of your coach getting mad at you for trying new stuff. The practices could also have some really entertaining mini games to give it some depth.
Agreed. I would even expand the idea to this:
When you pick your weekly training, every training regimen you pick (or your coach assigns) goes into the practice pool. If you choose to sim practice you get the random increase based on what the practice advertises--noting that some practices have to be simmed like weight training or sprints--no reason to add a QWOP game to NHL.
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If you choose to partake in live practice, you're only allowed to go into the practices chosen, and each time you do it it counts as 1 practice session. i.e. if you select faceoffs 3 times in the week, and you do a live faceoff practice, it counts as 1 session--you can sim the other 2. When you're doing the practice session (and you can practice all aspects--fighting and aggressivness need this as well), it counts successful tries, not a finite XP. When doing a life practice you can't get less than what's randomly possible for a simmed practice, but you can get more XP than a simmed one, but not as much as in-game. It's why I say successful attempts and not a finite XP--I don't think you should be able to grind XP in practice without playing a single game.
And yes, the mini games. You could not only have minigames for stickhandling, defense, offense, breakouts, deking, forecheck, faceoffs, fighting, and boardplay, but you can also tweak the difficulty in-practice based upon the team. Using the Blackhawks, for an example, if you're practicing faceoffs, practicing against Dejardins or Shaw it's easier to win a faceoff, but weighted less. If you practice against Toews or Kruger, your change of winning is less but weighted more for slighly higher XP earned per win. Same with something like boardplay. If you're working on boardplay against Teemu Teravainen it's going to be easier to be successful but should be weighted less. A guy like Seabrook of course wighted more but harder to win. It should also be limited to players within the system of the team you're on.
Personally, I think that would be great.
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I think I may ahve spoken too soon on the netminder difficulty--or a tuner update was downloaded. Last night I was able to score. A lot. My netminders were still sieves but even at allstar difficulty it went from acing a 4'x6' cinderblock wall to someone who's actually beatable in a realistic way.