I wouldn't mind NHL 17 being virtually identical to 16 in every other aspect if they dedicated the entire year to fixing the AI.
For years the Online Versus mode has more or less just been a competition of who can do a better job exploiting the godawful positioning, gap control and general awareness of the CPU players.... which wouldn't even be so bad if you could count on the 'switch player' button to switch to the player closest to the puck every time. Alas it still has its occasional lapses where you're just hammering the R2 button waiting for it to change to the right guy and by the time it does, the puck is tapped in as the CPU d-man you just switched to stands in front of the net not doing anything in particular.
They need to seek the help of some actual professional coaches or something and design some realistic-looking breakouts, regroups, defensive zone coverage, forechecking systems, etc. It'd be nice not having to switch from player to player so frantically just to try and keep them vaguely in position and actually attacking the puck carrier, defending passing lanes, etc.
Also it'd be cool to have the CPU become smarter and harder to play against on higher difficulties, rather than being equally as awful as they are on Pro, but with a new magical ability to make perfect tape-to-tape passes all game and score on six of every nine shots they get.
after i made that post i started playing pro evolution soccer, and when i returned to nhl, i found it to be unplayable. it is such a broken game. in a single match, bugs, ice tilt, and ai stupidity would happen often enough to make me rage quit. even at its best, when it's not beset by ridiculous/impossible player animations, players bumping into each other for no reason and doing the dumb drop on their knees animation, and when by some miracle the ai manages to get open, every game of nhl is the same as every other one. in nhl 16, the One Way to Score seems to be to streak down the wing, turn around, and try to shoot it short side or to go for the cross crease one timer. even then, the game is too luck-based, with things like faceoffs, shooting, pass reception/interception, animations, all dependent on 'momentum.' imagine if you were playing super mario, and every time you pressed jump there was a 30+% percent chance it would fail. would that be a game people want to play?
i can't say that i've played two games that were alike in pes. when i play nhl, not only does every game and every team play the same, i feel like my opponent is actually the game and its horrible mechanics getting in the way of what i want to do.
how many times has your ai player turned back on a 2 on 1? how many times has your ai winger inexplicably skated to the middle of the ice when you are trying to initiate a defensive breakout, bumping into the centre, and taking away your passing option up the boards? what happened to the 'all new seamless puck pickups' this year? what happened to 'all new ai'? how many times has your ai skater bumped into your own goalie?
we play a game where pucks and sticks pass through bodies, where every player handles the same (in pes, for example, tevez would feel different and have and display different skills/abilities than griezmann, and barcelona would feel/play differently than bayern munich, etc.), where players have a hard time even shooting a slap shot, where a player with a clear backhand passing lane will choose to pass with the forehand and turn it over when their animation collides with another skater, where the puck acts more like a magnetic ball that snaps onto sticks, and the skating physics (hurtling around on rails) is nothing like skating on ice. we play a hockey game where defensemen can barely pick up d to d passes, where because of that you can't use the point at all, where winning faceoffs often means nothing because the guy getting the puck will get locked in an animation and the opposing player will walk right in and take the puck from you.
somehow, this is acceptable for a $70 dollar game, a game they have been purportedly working on since they released nhl 2013. i agree wholeheartedly with your suggestions, but i do not imagine for a second that ea sports, and especially this nhl dev team, would make the effort to implement anything even close. it sucks becuase hockey is my favourite sport, and i would really appreciate a video game that played like actual hockey.
i also agree w you about the cpu difficulty. it seems like the only thing that the difficulty settings do is buff the cpu with speed, shot accuracy, strength, clairvoyant goalie, etc. the cpu also acts like no hockey team i've ever seen, making 5-6 instantaneous east-west tape to tape passes in the neutral zone before dumping it in. even the red army team didn't do that.
and i know that eashl is much better. i guess i just am mainly drawn to be-a-gm (pretty much broken in its own way) and local multi-player, and single-player gameplay matters to me.