OPTION THREE: SAME AS LAST DRAFT. Basically trade as often as you want, and as you want, but if there's an objection to a particular trade, then we vote on whether to accept a trade or veto it, where majority opinion wins, minority opinion sucks eggs.
Option 2 could really screw around with the clock waiting for more than a few people to veto it.
option one thenI like the idea of a no-trade draft. Failing that, the option in which GMs can only move up and down in rounds.
option one then
5-12-9 so far
(by the way, a "veto" protest is nothing more than "a call to re-work a deal" and under that option if one or two GMs protest a trade it still goes through, needs three who think it's not a fair trade)
Look, if three GMs think a trade is unfair then it shoud be re-worked, period. That's option 2.There is a difference between a trade we do not think is ''fair'' and a ''veto-worthy'' trade.