Fair, but in the case of consoles, this early in a gen consoles (the hardware) are sold at a loss (unless you are talking Nintendo), unlike PC's where you actually are paying a premium for your parts, so this along with making you pay for online (something PC users would lose their minds over) are some of the ways they make profits on that initial loss. I'm more of the opinion if you don't like it, don't pay $70 (or $90 CAD at launch), vote with your wallet. Wait for a sale, I can't think of a single Playstation 5 game's price you couldn't find some sale on within 9 months of launch. On things that bother me in the industry, like mass consolidation, games being released at full price then trying to nick and dime you on MTX (Call of Duty, EA Sports, etc), phasing out physical copies (and basically making what is actually on a disc impossible to play without a massive download see latest COD) and companies rushing products out like CDPR to meet shareholders deadline on games that take months if not years to patch to a state console holders would have deemed acceptable before online updates is way more bothersome. Every game I've paid the new price at I can live with since they were complete games, excellently made in my opinion (this is obviously subjective), and didn't try to hit me up for 10 bucks for some Kratos unique armor, etc. To be honest, I honestly find how quickly controllers seem to acquire drift for a ton of users a much more bothersome development, since some how the longevity of these devices has gone backwards.