Fair enough, i think it's a dumb waste of time but if there's an appeal for it...to each their own. But that doesn't change my opinion on how catering to these people leads to a lot of changes that only appeal to a select few while affecting everyone. Not to mention this idea of games "dying" because streamers won't play it. You see this in shooters where the "pro's" have a lot of input which shapes how the gameplay and maps are designed...sometimes being good for everyone and sometimes only being good for the pro players. I'm not big into fighting or racing games but i'm sure it rears it's ugly head in these genres as well, think Smash and Forza. It's popping up in Ultimate Team modes again (which i quit playing recently and am very proud of my adult self for doing so
) where a select few streamers advocate for changes, claim to have the ears of these larger gaming companies, and then can't handle the backlash when these changes are made and the community hates it.
It's a broader sign of a fundamental apathy gaming studios have towards communicating with consumers. They don't listen to the complaints made by thousands of people but will listen to the half dozen streamers with thousands of "followers" who are usually at the elite end of the competitive spectrum for their respective games. So streamers get what they want while the majority of the community gets additional problems to deal with. Seeing a game company address select issues frustrates people who play these games a lot. it shows that these companies ARE capable of hearing and reacting to criticisms..but only if it caters to streaming eyeballs. GTFO.
Community response is tricky because you don't want your game dictated entirely by community feedback, but to see the only feedback relevant to studios being from the streaming community is disheartening as it chases short term solutions over generalized ideologies for fixing issues and creating better games.