Update out
Pretty substantial update. I started a new save a few months ago on the normal difficulty that's only a couple of systems in. It's still fun/relaxing to throw it in for a couple hours and wander around every now and again. Definitely looking forward to throwing it in this weekend sometime.
That does seem pretty substantial. For those not keen on going through the patch notes, here are some of the bigger additions:
* An actual story with 30 hours of content.
* Procedurally generated missions. They appear to be just fetch/transport quests, so nothing exciting, but at least they're something to do when you're bored or not sure what to do.
* Planets can now have crashed freighters to explore.
* Some high-res textures have been added, especially to terrain.
* You can now edit (subtract or add) terrain with your multi-tool. This seems to me to be a pretty major thing, so it's surprising that it's so far down the list of additions. Besides being able to customize the landscape around your base, this likely means that you're pretty much no longer in danger of falling into a hole that you can't get out of (which is easy to do while mining, if not exploring).
* Rudimentary co-op with up to 16 players. Again, why is this so far down the list? It must not work nearly as well as one would hope (much like everything about the game), but, still, along with a story, co-op has probably been one of the most requested features.
* A whole lot more, including refinements and additions to pretty much every aspect of the game, but I just wanted to list the major ones. If you're interested in the rest, then you should probably read the patch notes, yourself.
It likely won't all be enough for me to load the game up again so soon, but it increases my interest in doing so eventually, maybe after a few more major updates. It might seem like a totally new experience at that point, which would be fun.