I started this late, after all of the outrage and knowing what I was getting into, and I'm really surprised at how much I've been playing it. I'm not sure if I'm "enjoying" it, but I keep coming back to it to continue the grind. It's odd. It's weirdly addictive and I can't stop playing so long as I haven't gotten to the center yet.
That said, it has lots of issues. As I implied, it's not really "fun" and feels like work, though it's somewhat rewarding work. I also read about the (lack of) end-game and that definitely kills a lot of the purpose behind the journey. There are also way too many rocky planets that lack flora and fauna. That's more realistic, but I'd rather have unrealistic variety and visuals. My very first planet was a snow planet and it took me at least 30 more hours and 30 more planets to see only my second snow planet, which is a bit nuts. I've also seen a couple of planets that come close to what we expected the game to be full of (lush and teeming with life), but only a couple. Finding those planets makes everything interesting again, but they're so few and far between.
Despite those issues, I keep playing. I just want to get to the center so that I can call it quits and stop sinking hours into grinding. I could quit now, but I can't bring myself to stop short of journey completion, even though I know that there's nothing to experience at the end.
Anyways, if anyone is reading this and starts a game, here are a few tips:
* Follow the Atlas path at least until you acquire/build an Atlas Pass v1. Then, in every space station that you enter, enter the door that requires that item (on the opposite end of the hangar to the door going to the trade terminal) and buy an Exosuit slot upgrade. Increasing your inventory capacity is so important. For some reason, I've never gotten a v2 or v3, so I don't know what's on the other sides of those doors, but v1 is well worth it for the suit upgrade slots that you get in space stations. EDIT: It sounds like the v1.1 "Foundation Update" removed the suit upgrade pods, so this may no longer be applicable.
* Similarly, when you're on planets and find those transmission things sending the orange light upwards, use them to search for Shelters. Often, the shelter that it'll spot for you will be a drop pod, where you can buy another Exosuit slot upgrade. Also, you can search for extra transmissions if you have extra bypass chips, and you'll get extra markers, so you can mark both a drop pod and an outpost, for example, before leaving to knock them both out. EDIT: If I'm reading the v1.1 "Foundation Update" patch notes correctly, those transmission things have been removed from planets because you can now upgrade your suit with tech to scan for drop pods, yourself.
* When you're mining on planets with harsh conditions and your cold/radiation/toxicity resistance is dropping, cut a deep hole (a cave) into the resource that you're mining and go as far inside of it as you can, until you see the blue "stabilizing" message and your resistance goes back up to 100%. You can also continue to mine from inside of that hole, staying safe while you do so.
* If you're following the Atlas path (which is considered the casual way to complete the game), keep all of the Atlas Stones that you receive at the Atlas Interfaces. Resist the temptation to sell them, even though they're worth 70K credits each. You'll need 10 of them to complete the Atlas path and any that you sell you'll have to buy for a whopping 2.5M credits each.
* If you're on PC, there's a mod called Fast Actions which removes the need to hold down the interact key (until the white circle completes). Interactions become instantaneous. Also, there's a LowFlight mod which makes it possible to fly low and that people swear by, but I found it really frustrating to land with, so I eventually removed it. Finally, there's a "LaunchCost" mod that lets you disable or reduce the thruster launch cost if you like to land and take off frequently and are tired of being penalized for doing so and having to recharge thrusters so often.