Using Revan again is dumb anyway.
The whole point of the first game was the twist which is resolved.
You don't play Revan in KOTOR II, and I don't expect you would in KOTOR III either. Revan has already left for the Unknown Regions at this point.
There's a gap between KOTOR 2 and SWTOR with more than enough room for a narrative, with or without Revan.
As for playing as Revan, there's no real character development or arc for Revan himself/herself at this point, and with a game, you generally don't start as a powerful Force Lord but usually as a Level 1 character, so having him/her start over AGAIN at the beginning just seems convenient.
HanSolo said:
I read up on what happened to Revan under the SWTOR lore and I mean it's a fanfic in force absurdism that makes all the new Force shit in the sequel trilogy look absolutely tame by comparison.
Well, I played through all 8 class stories and all of the expansions, so here's my two cents.
As for Revan's "arc" in SWTOR, he's actually a clever and manipulative threat to both the Empire and Republic which I think is consistent with his legend.
In his damaged mind, the most peaceful outcome for the galaxy is one where he is in command, in order to deal with the threat of Vitiate, and he engineers conflict between both sides towards that goal while subverting influential officials from both camps.
It's a fun little adventure as you peel back the layers of his mysterious conspiracy, including establishing opponents that were your allies in far earlier parts of the story. It's not immediately established that Revan is behind the sequence of events so it's a fun reveal.
The force battle that you refer to only occurs at the very end of a fairly long series of adventures that occur on multiple planets across the galaxy.
Interestingly, there's a very recent storyline involving Vitiate again (in finality) in which Revan plays another minor role.
HanSolo said:
Sooo. If they want to continue Revan's storyline under Bioware's lore then Revan would still be alive and I suppose they could do Revan's quest to kill Vitiate as the subject matter of the third game but it would need to be massively rewritten just to allow for a game with the branching narrative depth of KOTOR and really to work out the heavy fan fic material (that basically made Revan and Vitiate force gods that made Palpatine look like an anemic puppy) to hold up to KOTOR's enduring legacy.
I don't really have a problem with Palpatine's relative lack of strength in the force compared with Vitiate (and Revan for that matter).
The time of the Old Republic is a zenith of sorts for force-users and knowledge of the Force in general - so I don't particularly have issue with the most powerful force-users living in that time.
By the time Palpatine reaches his height, the Rule of Two would massively restrict the sheer number of potential force-users among the Sith and by the same token, the odds of a powerful one emerging.
Much as the characters in the First and Second Ages in the Lord of the Rings canon dwarf the powers of the Third Age, the same applies in the Old Republic universe. Sauron had nothing on Melkor.
The reason they created the Old Republic in the first place was to avoid canon-conflicts with the "present" Star Wars universe and I expect they will do the same again as far as Vitiate is concerned.