John Price
Bet
- Sep 19, 2008
- 374,201
- 25,002
Madden 17
http://www.sbnation.com/nfl/2016/5/...ronkowski-ea-sports-features-gameplay-trailer
http://www.sbnation.com/nfl/2016/5/...ronkowski-ea-sports-features-gameplay-trailer
EA Sports released the "first look" trailer of the game, and in their features announcement posted several in-game screenshots. In a leaked posting on the Xbox online store Wednesday, the game's bullet points described a heavy focus on improving franchise mode and mechanics focused on revamping controls as a ball-carrier. They confirmed the latter point on Thursday:
So now, expect your bigger bruising backs to be more effective with truck moves and stiff arms, while smaller, shiftier backs have more effective jukes and spins. Now don't worry if you're not a magician yet on the sticks. New Ball Carrier UI Prompts help teach moves available to you, while the new Path Assist helps you navigate and anticipate down field.
Last year's focus was on the passing game and interactions between defenders and wide receivers, while this year the focus seems to be on giving the player more control with the football in their hands. The running game did feel unpolished in last year's game, so this is a welcome change. EA also announced that lower skill levels will allow players to have the game pick the proper moves for them.
They also touted a new "Defensive AI System," which includes "Gap Play, Force Defenders and improved Zone Coverages," giving more depth to strategy on that side of the ball. The gap play is an interesting note, as the front play on the defensive line is usually on auto-pilot with player control typically designed on rushing the quarterback and not much else. If there is actual nuance to the gap play up front, it could bring a new level of strategy to the series.