A lot of those games are why I always shake my head when people say gaming isn't what it used to be. It's never been better in terms of options available and even in terms of prices with the Steam sales, GOG and the list goes on.
The golden age of 1997-2007 was an age of discovery and boundaries getting pushed so it's a very different environment from now due to the big studios who are very risk averse with their big projects, but it just takes a little peek beyond the AAA stuff to see things are as good as they have ever been.
Get ready to shake your head, then, because I still think that gaming isn't what it used to be, personally.
There's more baseline polish, quality of life convenience, variety, and quantity of enjoyable or "good" games, but there aren't games released every year that feel as inspired and fully realized as things like Super Mario World, A Link to the Past, and Super Metroid, which was more of a regular occurrence in the 90s (the only game on that list that I feel THAT strongly about is maybe Inside). The peak is lower, IMO, and frankly, the peak is what I care to judge things by-- I blame it on the divide between Indie and AAA mentalities saturating/putting a bit of an artistic ceiling on what's out there. It's similar to what's happened to music in these last few decades, IMO (although I think that's a lot worse).
I also just outright dislike the look of the typical videogame these days, often feeling more like a product/example of technology than a personal inspired work/labor of love, even when the work put into it may say otherwise.
I think the 90s were the golden age and 2000-2010 was kind of a wasteland for me. I can only count a handful of games from that era that really got through to me, like Shadow of the Colossus, the Portal series, Ikaruga, and Metroid Prime. There were so many FPS shooters/action games or addictive online games that I didn't give a rat's *** about.
Personally, I'm hoping that the next step is that the success of indie titles cause some of that inspiration/mentality to merge with big budget AAA developers, and then we can get to something that's never been better.