I'm glad to hear that the game is pretty good. I had my doubts with all the talk about it being a radical shift from how the franchise had been for the last little while (because a lot of hte time those sorts of drastic left turns can go very, very wrong) but it seems that was unfounded.
Now I'll just have to bide my time. I promised myself that I was going to cut into the backlog of unfinished games on my shelf before I buy anything new and I intend to stick to that. My list of Switch games that I intend to get once I've chipped away at my current backlog does get longer by the month though
I am a little sad though that so much of the supports system appears to have been reduced from what it was in Awakening/Fates to be more like older titles and Echoes. Not because I need the 'waifu simulator' aspects of the game, but because having all those interactions between party members was what helped get me attached to them. One of the things I didn't like about Echoes was that the support setup was so limited that I never really got invested in most of the characters as
characters rather than just pawn on my violent chessboard. It seems from my reading that most of the game's support setup is focused on just the avatar character and each of the various other army members. I don't even miss the future kids mechanic after it was so ham-fistedly jammed into Fates, but I do miss the sense that there's more going on with the various other party members besides just the avatar. I get that it's a lot of extra work trying to write side-story support convos for every possible pairing that could exist, but it doesn't necessarily need to impact the core story that much.